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Lophine/lophine-server/minecraft-patches/features/0003-Correct-player-respawn-place.patch
T
Helvetica Volubi 3a8f64da64 Update Folia
2026-08-12 03:49:09 +08:00

46 lines
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Sun, 28 Jun 2026 17:56:30 +0800
Subject: [PATCH] Correct player respawn place
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 16f49ae6736c475207f31392307e280ec06edbc3..a2e40bc7a15ba0663314a288f4a9b3ec3a39dc4d 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -511,8 +511,10 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
double amountX = selectMaxX - selectMinX;
double amountZ = selectMaxZ - selectMinZ;
- int selectX = amountX < 1.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor((amountX + 1.0) * random.nextDouble() + selectMinX);
- int selectZ = amountZ < 1.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor((amountZ + 1.0) * random.nextDouble() + selectMinZ);
+ // Luminol start - Correct player respawn place
+ int selectX = amountX < 0.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor(amountX * random.nextDouble() + selectMinX);
+ int selectZ = amountZ < 0.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor(amountZ * random.nextDouble() + selectMinZ);
+ // Luminol end - Correct player respawn place
return new BlockPos(selectX, 0, selectZ);
}
@@ -523,10 +525,20 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
}
private static BlockPos findSpawnAround(ServerLevel world, BlockPos selected) {
+ // Luminol start - Correct player respawn place
+ BlockPos inChunk = PlayerSpawnFinder.getLevelRespawnPos(world, selected.getX(), selected.getZ());
+ if (inChunk != null) {
+ AABB checkVolume = PlayerSpawnFinder.PLAYER_DIMENSIONS.makeBoundingBox((double)inChunk.getX() + 0.5, (double)inChunk.getY(), (double)inChunk.getZ() + 0.5);
+
+ if (world.noCollision(null, checkVolume, true)) {
+ return inChunk;
+ }
+ }
+ // Luminol end - Correct player respawn place
// try hard to find, so that we don't attempt another chunk load
for (int dz = -SPAWN_RADIUS_SELECTION_SEARCH; dz <= SPAWN_RADIUS_SELECTION_SEARCH; ++dz) {
for (int dx = -SPAWN_RADIUS_SELECTION_SEARCH; dx <= SPAWN_RADIUS_SELECTION_SEARCH; ++dx) {
- BlockPos inChunk = PlayerSpawnFinder.getLevelRespawnPos(world, selected.getX() + dx, selected.getZ() + dz);
+ inChunk = PlayerSpawnFinder.getLevelRespawnPos(world, selected.getX() + dx, selected.getZ() + dz); // Luminol - Correct player respawn place
if (inChunk == null) {
continue;
}