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Author SHA1 Message Date
Helvetica Volubi e38108c99b fix: temporarily fix endermite spawn position 2025-08-02 12:44:30 +08:00
Helvetica Volubi ab31ebc674 Update Upstream(Luminol) 2025-08-01 13:40:00 +08:00
Helvetica Volubi 87ba8b9746 Update Upstream(Luminol) 2025-07-30 21:55:01 +08:00
Helvetica Volubi e71b36e331 [ci skip]docs: refactor format 2025-07-30 16:18:31 +08:00
9 changed files with 170 additions and 104 deletions
+1 -1
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@@ -2,7 +2,7 @@ Lophine inherits its licensing from the included upstream projects.
Lophine从上游继承了许可证。
As such, Lophine is licensed under the
As such, Lophine is licensed under the
[GNU General Public License version 3](licenses/GPL.md); as it inherits it from Luminol,
who in turn inherits it from the original Folia, Paper, Spigot, Bukkit and CraftBukkit projects.
+17 -5
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@@ -13,21 +13,27 @@
[English](./README_EN.md) | **中文**
## 特性
- 支持部分Bukkit插件
- 可配置的原版特性
- Tpsbar 支持
- 对单线程区域性能的优化
- 更多有用的功能
- 支持部分Bukkit插件
- 可配置的原版特性
- Tpsbar 支持
- 对单线程区域性能的优化
- 更多有用的功能
## 下载
任何版本都可以在 [Release](https://github.com/LuminolMC/Lophine/releases), 中找到,你也可以通过[以下步骤](./README.md#构建)自己构建。
## 构建
要构建一个paperclip jar,你需要运行以下命令。你可以在lophine-server/build/libs中找到jar(注意:需要`JDK21`
```shell
./gradlew applyAllPatches && ./gradlew createMojmapPaperclipJar
```
## 使用API
使用 Gradle:
```kotlin
@@ -62,26 +68,32 @@ dependencies {
```
## 联系方式
> 如果您对这个项目感兴趣或有任何问题,请随时向我们提问。
**QQ群: [1015048616](http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=QML5kIVsniPi1PlZvnjHQT_02EHsZ5Jc&authKey=%2FTCJsZC7JFQ9sxAroPCKuYnlV57Z5fyqp36ewXZk3Sn4iJ9p4MB1JKdc%2FFcX3HOM&noverify=0&group_code=1015048616)** | QQ频道: [点击加入](https://pd.qq.com/s/eq9krf9j) | Telegram: [点击加入](https://t.me/LuminolMinecraft) | Discord: [点击加入](https://discord.gg/Qd7m3V6eDx)
## 关于 Issue
当您遇到任何问题时,请向我们提问,我们将尽力解决,但请记得清楚地描述您的问题并提供足够的日志等信息。
## 贡献代码
可查看 [Contributing](./docs/CONTRIBUTING.md)
## BStats
![bStats](https://bstats.org/signatures/server-implementation/Lophine.svg "bStats")
## 特别感谢
<b>感谢[LegacyLands](https://github.com/LegacyLands)对本项目的赞助,如果你想开发一些跨folia/非folia平台的插件,[legacy-lands-library](https://github.com/LegacyLands/legacy-lands-library/)将会是个不错的lib</b>
![legacy-lands-logo](public/image/legacy-lands-logo.png)
## 请给我们一个 ⭐Star
> 你的每一个免费的 ⭐Star 就是我们每一个前进的动力。
<a href="https://star-history.com/#LuminolMC/Luminol&LuminolMC/LightingLuminol&LuminolMC/Lophine&Date">
+19 -6
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@@ -2,7 +2,8 @@
# Lophine
<h4>LightingLuminol is a Luminol fork with many useful optimizations and configurable vanilla features, aims to provide more function for survival-usable circuit on folia</h4>
<h4>Lophine is a Luminol fork with many useful optimizations and configurable vanilla features, aims to provide
more function for survival-usable circuit on folia</h4>
[![License](https://img.shields.io/github/license/LuminolMC/Lophine?style=flat-square)](LICENSE.md)
[![Issues](https://img.shields.io/github/issues/LuminolMC/Lophine?style=flat-square)](https://github.com/LuminolMC/Lophine/issues)
@@ -13,21 +14,27 @@
**English** | [中文](./README.md)
## Features
- Supported some Bukkit plugin
- Configurable vanilla features
- Tpsbar support
- Useful optimizations to improve the performance of single threaded region
- More functions
- Supported some Bukkit plugin
- Configurable vanilla features
- Tpsbar support
- Useful optimizations to improve the performance of single threaded region
- More functions
## Download
Any versions are available in the [release](https://github.com/LuminolMC/Lophine/releases), also you can build it by yourself through [the following steps](./README_EN.md#Build).
## Build
To build a paperclip jar, you need to run the following command. You can find the jar in lophine-server/build/libs(Note: `JDK21` is needed)
```shell
./gradlew applyAllPatches && ./gradlew createMojmapPaperclipJar
```
## Using API
For gradle:
```kotlin
@@ -62,25 +69,31 @@ For maven
```
## Contact
> If you are interested in this project or have any issue, feel free to ask us.
**QQ Group: [1015048616](http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=hTPlI5j6XB8pgk4sdx6RkjhBPGG1r4IR&authKey=pnu6uCKQP7Sja2CJWC15Qi3BeI%2FAsh8tU4m5muufMBjbB3zz%2BwHBZCTRRdSNKhld&noverify=0&group_code=1015048616)** | QQ Channel: [Click To Join](https://pd.qq.com/s/eq9krf9j) | Telegram: [Click To Join](https://t.me/LuminolMinecraft) | Discord: [Click To Join](https://discord.gg/Qd7m3V6eDx)
## About Issue
When you meet any problems, just ask us, we will do our best to solve it, but remember to state your problem clear and provide enough logs etc.</br>
## Pull Requests
See [Contributing](./docs/CONTRIBUTING_EN.md)
## BStats
![bStats](https://bstats.org/signatures/server-implementation/Lophine.svg "bStats")
## Special Thanks
Thanks [LegacyLands](https://github.com/LegacyLands) for sponsoring this project.If you want to develop some crossing folia/non-folia platform plugins, [legacy-lands-library](https://github.com/LegacyLands/legacy-lands-library/) will be a nice choice for you
![legacy-lands-logo](public/image/legacy-lands-logo.png)
## Please ⭐star us!
<a href="https://star-history.com/#LuminolMC/Luminol&LuminolMC/LightingLuminol&LuminolMC/Lophine&Date">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=LuminolMC/Luminol%2CLuminolMC/LightingLuminol%2CLuminolMC/Lophine&type=Date&theme=dark" />
+13 -10
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@@ -1,5 +1,5 @@
为Lophine贡献代码
===========
===============
[English](./CONTRIBUTING_EN.md) | **中文**
@@ -45,17 +45,20 @@ Lophine 使用和 Folia 一样的补丁系统,并为了针对不同部分的
4. 进入 仓库根目录下的 `*-api``*-server` 文件夹进行修改。
以下为对上述各个文件夹的简单描述,详细描述可以参考[这里](https://github.com/Toffikk/paperweight-examples/blob/18241979c88068d5b061d95ad69c98ecb201c246/README.md)
1. API部分
- `lophine-api` :对新增API的修改
- `luminol-api` :对luminol-API的修改应当在此文件夹下进行
- `folia-api` :对folia-API的修改应当在此文件夹下进行
- `paper-api` :对paper-API/spigot-API/bukkit-API的修改应在此文件夹下进行
- `lophine-api` :对新增API的修改
- `luminol-api` :对luminol-API的修改应当在此文件夹下进行
- `folia-api` :对folia-API的修改应在此文件夹下进行
- `paper-api` :对paper-API/spigot-API/bukkit-API的修改应该在此文件夹下进行
2. Server部分
- `lophine-server` :对Minecraft原版服务器的修改和新增文件应当在此文件夹下进行
- `luminol-server` :对luminol-server的修改应当在此文件夹下进行
- `folia-server` :对folia-Server的修改应当在此文件夹下进行
- `paper-server` :对于paper对服务器逻辑的修改应当在此文件夹下进行
- `lophine-server` :对Minecraft原版服务器的修改和新增文件应当在此文件夹下进行
- `luminol-server` :对luminol-server的修改应当在此文件夹下进行
- `folia-server` :对folia-Server的修改应当在此文件夹下进行
- `paper-server` :对于paper对服务器逻辑的修改应当在此文件夹下进行
顺便一提,仓库根目录下的 `*-api``*-server` 并不是正常的 git 仓库:
@@ -82,7 +85,7 @@ Lophine 使用和 Folia 一样的补丁系统,并为了针对不同部分的
1. 在 HEAD 上直接进行修改;
2. 使用 `git commit -a --fixup <hash>` 来进行一个更正提交;(不要提交对在lophine新建文件的修改)
- 如果你想要更改提交信息,你也可以用 `--squash` 来代替 `--fixup`
- 如果你想要更改提交信息,你也可以用 `--squash` 来代替 `--fixup`
3. 使用 `git rebase -i --autosquash base` 来进行自动变基,你只需要输入 `:q` 来关闭确认页面即可;
4. 运行 Gradle 任务 `fixupPaperApiFilePatches` 来修改已被修改的在lophine新建文件的补丁(注意不要提交);
5. 运行 Gradle 任务 `rebuildAllServerPatches` 来修改已被修改的补丁;
+11 -9
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@@ -1,5 +1,5 @@
Contributing to Lophine
===========
=======================
**English** | [中文](./CONTRIBUTING.md)
@@ -50,16 +50,18 @@ If you have forked the main repository, then you should follow the steps below:
The following is the simple description of the aforementioned folders, detailed description can be referred to [here](https://github.com/Toffikk/paperweight-examples/blob/18241979c88068d5b061d95ad69c98ecb201c246/README.md):
1. API part
- `lophine-api` : Modifications to the new API
- `luminol-api` : Modifications to Luminol API should be carried out in this folder
- `folia-api` : Modifications to Folia API should be carried out in this folder
- `paper-api` : Modifications to Paper API/Spigot API/Bukkit API should be carried out in this folder
- `lophine-api` : Modifications to the new API
- `luminol-api` : Modifications to Luminol API should be carried out in this folder
- `folia-api` : Modifications to Folia API should be carried out in this folder
- `paper-api` : Modifications to Paper API/Spigot API/Bukkit API should be carried out in this folder
2. Server part
- `lophine-server` : Changes and new files to the Minecraft vanilla server should be made in this folder
- `luminol-server` : Changes to luminol-server should be made in this folder
- `folia-server` : Changes to folia-server should be made in this folder
- `paper-server` : Modifications to the server logic for paper should be made in this folder
- `lophine-server` : Changes and new files to the Minecraft vanilla server should be made in this folder
- `luminol-server` : Changes to luminol-server should be made in this folder
- `folia-server` : Changes to folia-server should be made in this folder
- `paper-server` : Modifications to the server logic for paper should be made in this folder
BTW, `*-api` and `*-server` and are not normal git repositories.
+1 -1
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@@ -4,7 +4,7 @@ mcVersion=1.21.8
release=2
# 0 for skip release, 1 for pre-release, 2 for release
luminolRef=c19b1e8b2b7002b5174c685dd426a6c884efbf68
luminolRef=a86ef6c5283307c6a9176115b652d6ebbaaa2aa3
org.gradle.configuration-cache=true
org.gradle.caching=true
+71 -70
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@@ -1,4 +1,5 @@
### GNU GENERAL PUBLIC LICENSE
==============================
Version 3, 29 June 2007
@@ -217,23 +218,23 @@ produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
@@ -252,42 +253,42 @@ sections 4 and 5, provided that you also convey the machine-readable
Corresponding Source under the terms of this License, in one of these
ways:
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
@@ -363,23 +364,23 @@ Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
+2 -2
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@@ -1,5 +1,5 @@
The MIT License (MIT)
=====================
### The MIT License (MIT)
=========================
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
@@ -0,0 +1,35 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Sat, 2 Aug 2025 12:40:53 +0800
Subject: [PATCH] Leaves: Temporarily fix endermite spawn position
Should be removed when [https://github.com/PaperMC/Paper/pull/12912] merged
Co-authored by: Lumine1909 <133463833Lumine1909@users.noreply.github.com>
As a part of : Leaves (https://github.com/LeavesMC/Leaves/blob/4c4712d3304db7e977324b2bd6739f0c4433f80a/leaves-server/minecraft-patches/features/0140-Fix-endermite-spawn-position.patch)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/net/minecraft/world/entity/projectile/ThrownEnderpearl.java b/net/minecraft/world/entity/projectile/ThrownEnderpearl.java
index bded685ed1653e9a1e2d7d4a9c4f68da58a6b06e..7123e56d86db01073e8ea71ccce0f6308070c8ab 100644
--- a/net/minecraft/world/entity/projectile/ThrownEnderpearl.java
+++ b/net/minecraft/world/entity/projectile/ThrownEnderpearl.java
@@ -204,6 +204,9 @@ public class ThrownEnderpearl extends ThrowableItemProjectile {
Vec3 vec3 = this.oldPosition();
if (owner instanceof ServerPlayer serverPlayer) {
if (serverPlayer.connection.isAcceptingMessages()) {
+ // Paper start - fix endermite spawn position
+ double x = serverPlayer.getX(), y = serverPlayer.getY(), z = serverPlayer.getZ();
+ float yaw = serverPlayer.getYRot(), pitch = serverPlayer.getXRot();
// CraftBukkit start
ServerPlayer serverPlayer1 = serverPlayer.teleport(new TeleportTransition(serverLevel, vec3, Vec3.ZERO, 0.0F, 0.0F, Relative.union(Relative.ROTATION, Relative.DELTA), TeleportTransition.DO_NOTHING, org.bukkit.event.player.PlayerTeleportEvent.TeleportCause.ENDER_PEARL));
if (serverPlayer1 == null) {
@@ -214,7 +217,8 @@ public class ThrownEnderpearl extends ThrowableItemProjectile {
if (this.random.nextFloat() < 0.05F && serverLevel.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)) {
Endermite endermite = EntityType.ENDERMITE.create(serverLevel, EntitySpawnReason.TRIGGERED);
if (endermite != null) {
- endermite.snapTo(owner.getX(), owner.getY(), owner.getZ(), owner.getYRot(), owner.getXRot());
+ endermite.snapTo(x, y, z, yaw, pitch);
+ // Paper end - fix endermite spawn position
serverLevel.addFreshEntity(endermite, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.ENDER_PEARL);
}
}