readd null check in RegionizedWorldData >> conections
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+51
@@ -0,0 +1,51 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Helvetica Volubi <suisuroru@blue-millennium.fun>
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Date: Wed, 17 Dec 2025 00:20:57 +0800
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Subject: [PATCH] Add null check in RegionizedWorldData >> conections
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some of our function patches will crash because of get null in conn.getPlayer(), then when we process player.chunkPosition() will get NPE, so we need to fix it.
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diff --git a/io/papermc/paper/threadedregions/RegionizedWorldData.java b/io/papermc/paper/threadedregions/RegionizedWorldData.java
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index 491d108cc8e440653746f20fc5b5bca3b791eb88..5c6f40f82370b5a6f329dad6109bd4b7209c2e4c 100644
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--- a/io/papermc/paper/threadedregions/RegionizedWorldData.java
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+++ b/io/papermc/paper/threadedregions/RegionizedWorldData.java
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@@ -231,14 +231,17 @@ public final class RegionizedWorldData {
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regionToData.get(CoordinateUtils.getChunkKey(pos.x() >> chunkToRegionShift, pos.z() >> chunkToRegionShift)).itemEntityMovementTrackerMap.put(key, tracker);
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}
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// Luminol end
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+ Set<Connection> cons = new java.util.HashSet<>(from.connections.size()); // Lophine - save all connections we have processed in connection process
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// connections
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for (final Connection conn : from.connections) {
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final ServerPlayer player = conn.getPlayer();
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+ if (player == null) continue; // Lophine - skip null player connections
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final ChunkPos pos = player.chunkPosition();
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// Note: It is impossible for an entity in the world to _not_ be in an entity chunk, which means
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// the chunk holder must _exist_, and so the region section exists.
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regionToData.get(CoordinateUtils.getChunkKey(pos.x() >> chunkToRegionShift, pos.z() >> chunkToRegionShift))
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.connections.add(conn);
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+ cons.add(conn); // Lophine - save all connections we have processed in connection process
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}
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// entities
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for (final ServerPlayer player : from.localPlayers) {
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@@ -249,6 +252,13 @@ public final class RegionizedWorldData {
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into.localPlayers.add(player);
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player.getBukkitEntity().updateRegion(into);
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into.nearbyPlayers.addPlayer(player);
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+ // Lophine start - we need to process the connection if player's connection is not processed, if connection.player is null, next tick will clean up it
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+ final Connection conn = player.connection.connection;
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+ if (!cons.contains(conn)) {
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+ regionToData.get(CoordinateUtils.getChunkKey(pos.x() >> chunkToRegionShift, pos.z() >> chunkToRegionShift))
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+ .connections.add(conn);
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+ }
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+ // Lophine end
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}
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for (final Entity entity : from.allEntities) {
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final ChunkPos pos = entity.chunkPosition();
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@@ -622,6 +632,7 @@ public final class RegionizedWorldData {
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private static void cleanUpConnection(final Connection conn) {
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// note: ALL connections HERE have a player
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final ServerPlayer player = conn.getPlayer();
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+ if (player == null) return; // Lophine - skip null player connections
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// now that the connection is removed, we can allow this region to die
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player.level().moonrise$getChunkTaskScheduler().chunkHolderManager.removeTicketAtLevel(
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ServerGamePacketListenerImpl.DISCONNECT_TICKET, player.connection.disconnectPos,
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