package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import java.util.function.Function;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;

public class FlowerBedBlock extends VegetationBlock implements BonemealableBlock, SegmentableBlock {
    public static final MapCodec<FlowerBedBlock> CODEC = simpleCodec(FlowerBedBlock::new);
    public static final EnumProperty<Direction> FACING = BlockStateProperties.HORIZONTAL_FACING;
    public static final IntegerProperty AMOUNT = BlockStateProperties.FLOWER_AMOUNT;
    private final Function<BlockState, VoxelShape> shapes;

    @Override
    public MapCodec<FlowerBedBlock> codec() {
        return CODEC;
    }

    protected FlowerBedBlock(BlockBehaviour.Properties properties) {
        super(properties);
        this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(AMOUNT, 1));
        this.shapes = this.makeShapes();
    }

    private Function<BlockState, VoxelShape> makeShapes() {
        return this.getShapeForEachState(this.getShapeCalculator(FACING, AMOUNT));
    }

    @Override
    public BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @Override
    public BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }

    @Override
    public boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
        return this.canBeReplaced(state, useContext, AMOUNT) || super.canBeReplaced(state, useContext);
    }

    @Override
    public VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
        return this.shapes.apply(state);
    }

    @Override
    public double getShapeHeight() {
        return 3.0;
    }

    @Override
    public IntegerProperty getSegmentAmountProperty() {
        return AMOUNT;
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        return this.getStateForPlacement(context, this, AMOUNT, FACING);
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        builder.add(FACING, AMOUNT);
    }

    @Override
    public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) {
        return true;
    }

    @Override
    public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
        return true;
    }

    @Override
    public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
        int amountValue = state.getValue(AMOUNT);
        if (amountValue < 4) {
            level.setBlock(pos, state.setValue(AMOUNT, amountValue + 1), 2);
        } else {
            popResource(level, pos, new ItemStack(this));
        }
    }
}
