package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;

public class TransparentBlock extends HalfTransparentBlock {
    public static final MapCodec<TransparentBlock> CODEC = simpleCodec(TransparentBlock::new);

    protected TransparentBlock(BlockBehaviour.Properties properties) {
        super(properties);
    }

    @Override
    protected MapCodec<? extends TransparentBlock> codec() {
        return CODEC;
    }

    @Override
    protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
        return Shapes.empty();
    }

    @Override
    protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
        return 1.0F;
    }

    @Override
    protected boolean propagatesSkylightDown(BlockState state) {
        return true;
    }
}
