package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.stats.Stats;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.SimpleMenuProvider;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.ContainerLevelAccess;
import net.minecraft.world.inventory.LoomMenu;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.phys.BlockHitResult;

public class LoomBlock extends HorizontalDirectionalBlock {
    public static final MapCodec<LoomBlock> CODEC = simpleCodec(LoomBlock::new);
    private static final Component CONTAINER_TITLE = Component.translatable("container.loom");

    @Override
    public MapCodec<LoomBlock> codec() {
        return CODEC;
    }

    protected LoomBlock(BlockBehaviour.Properties properties) {
        super(properties);
    }

    @Override
    protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
        if (!level.isClientSide && player.openMenu(state.getMenuProvider(level, pos)).isPresent()) { // Paper - Fix InventoryOpenEvent cancellation
            player.awardStat(Stats.INTERACT_WITH_LOOM);
        }

        return InteractionResult.SUCCESS;
    }

    @Override
    public MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) {
        return new SimpleMenuProvider(
            (containerId, inventory, player) -> new LoomMenu(containerId, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE
        );
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        builder.add(FACING);
    }
}
