package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;

public class WallSkullBlock extends AbstractSkullBlock {
    public static final MapCodec<WallSkullBlock> CODEC = RecordCodecBuilder.mapCodec(
        instance -> instance.group(SkullBlock.Type.CODEC.fieldOf("kind").forGetter(AbstractSkullBlock::getType), propertiesCodec())
            .apply(instance, WallSkullBlock::new)
    );
    public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
    private static final Map<Direction, VoxelShape> SHAPES = Shapes.rotateHorizontal(Block.boxZ(8.0, 8.0, 16.0));

    @Override
    public MapCodec<? extends WallSkullBlock> codec() {
        return CODEC;
    }

    protected WallSkullBlock(SkullBlock.Type type, BlockBehaviour.Properties properties) {
        super(type, properties);
        this.registerDefaultState(this.defaultBlockState().setValue(FACING, Direction.NORTH));
    }

    @Override
    protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
        return SHAPES.get(state.getValue(FACING));
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        BlockState blockState = super.getStateForPlacement(context);
        BlockGetter level = context.getLevel();
        BlockPos clickedPos = context.getClickedPos();
        Direction[] nearestLookingDirections = context.getNearestLookingDirections();

        for (Direction direction : nearestLookingDirections) {
            if (direction.getAxis().isHorizontal()) {
                Direction opposite = direction.getOpposite();
                blockState = blockState.setValue(FACING, opposite);
                if (!level.getBlockState(clickedPos.relative(direction)).canBeReplaced(context)) {
                    return blockState;
                }
            }
        }

        return null;
    }

    @Override
    protected BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @Override
    protected BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        super.createBlockStateDefinition(builder);
        builder.add(FACING);
    }
}
