package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;

public class MagmaBlock extends Block {
    public static final MapCodec<MagmaBlock> CODEC = simpleCodec(MagmaBlock::new);
    private static final int BUBBLE_COLUMN_CHECK_DELAY = 20;

    @Override
    public MapCodec<MagmaBlock> codec() {
        return CODEC;
    }

    public MagmaBlock(BlockBehaviour.Properties properties) {
        super(properties);
    }

    @Override
    public void stepOn(Level level, BlockPos pos, BlockState state, Entity entity) {
        if (!entity.isSteppingCarefully() && entity instanceof LivingEntity) {
            entity.hurt(level.damageSources().hotFloor().eventBlockDamager(level, pos), 1.0F); // CraftBukkit
        }

        super.stepOn(level, pos, state, entity);
    }

    @Override
    protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
        BubbleColumnBlock.updateColumn(level, pos.above(), state);
    }

    @Override
    protected BlockState updateShape(
        BlockState state,
        LevelReader level,
        ScheduledTickAccess scheduledTickAccess,
        BlockPos pos,
        Direction direction,
        BlockPos neighborPos,
        BlockState neighborState,
        RandomSource random
    ) {
        if (direction == Direction.UP && neighborState.is(Blocks.WATER)) {
            scheduledTickAccess.scheduleTick(pos, this, 20);
        }

        return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
    }

    @Override
    protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean isMoving) {
        level.scheduleTick(pos, this, 20);
    }
}
