package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;

public class SoulSandBlock extends Block {
    public static final MapCodec<SoulSandBlock> CODEC = simpleCodec(SoulSandBlock::new);
    private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 14.0);
    private static final int BUBBLE_COLUMN_CHECK_DELAY = 20;

    @Override
    public MapCodec<SoulSandBlock> codec() {
        return CODEC;
    }

    public SoulSandBlock(BlockBehaviour.Properties properties) {
        super(properties);
    }

    @Override
    protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
        return SHAPE;
    }

    @Override
    protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter reader, BlockPos pos) {
        return Shapes.block();
    }

    @Override
    protected VoxelShape getVisualShape(BlockState state, BlockGetter reader, BlockPos pos, CollisionContext context) {
        return Shapes.block();
    }

    @Override
    protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
        BubbleColumnBlock.updateColumn(level, pos.above(), state);
    }

    @Override
    protected BlockState updateShape(
        BlockState state,
        LevelReader level,
        ScheduledTickAccess scheduledTickAccess,
        BlockPos pos,
        Direction direction,
        BlockPos neighborPos,
        BlockState neighborState,
        RandomSource random
    ) {
        if (direction == Direction.UP && neighborState.is(Blocks.WATER)) {
            scheduledTickAccess.scheduleTick(pos, this, 20);
        }

        return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
    }

    @Override
    protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean isMoving) {
        level.scheduleTick(pos, this, 20);
    }

    @Override
    protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
        return false;
    }

    @Override
    protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
        return 0.2F;
    }
}
