package net.minecraft.world.level.block;

import com.mojang.serialization.MapCodec;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;

public class BarrierBlock extends Block implements SimpleWaterloggedBlock {
    public static final MapCodec<BarrierBlock> CODEC = simpleCodec(BarrierBlock::new);
    public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;

    @Override
    public MapCodec<BarrierBlock> codec() {
        return CODEC;
    }

    protected BarrierBlock(BlockBehaviour.Properties properties) {
        super(properties);
        this.registerDefaultState(this.defaultBlockState().setValue(WATERLOGGED, false));
    }

    @Override
    protected boolean propagatesSkylightDown(BlockState state) {
        return state.getFluidState().isEmpty();
    }

    @Override
    protected RenderShape getRenderShape(BlockState state) {
        return RenderShape.INVISIBLE;
    }

    @Override
    protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
        return 1.0F;
    }

    @Override
    protected BlockState updateShape(
        BlockState state,
        LevelReader level,
        ScheduledTickAccess scheduledTickAccess,
        BlockPos pos,
        Direction direction,
        BlockPos neighborPos,
        BlockState neighborState,
        RandomSource random
    ) {
        if (state.getValue(WATERLOGGED)) {
            scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
        }

        return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
    }

    @Override
    protected FluidState getFluidState(BlockState state) {
        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
    }

    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        return this.defaultBlockState().setValue(WATERLOGGED, context.getLevel().getFluidState(context.getClickedPos()).getType() == Fluids.WATER);
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        builder.add(WATERLOGGED);
    }

    @Override
    public ItemStack pickupBlock(@Nullable LivingEntity owner, LevelAccessor level, BlockPos pos, BlockState state) {
        return owner instanceof Player player && player.isCreative() ? SimpleWaterloggedBlock.super.pickupBlock(owner, level, pos, state) : ItemStack.EMPTY;
    }

    @Override
    public boolean canPlaceLiquid(@Nullable LivingEntity owner, BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
        return owner instanceof Player player && player.isCreative() && SimpleWaterloggedBlock.super.canPlaceLiquid(owner, level, pos, state, fluid);
    }
}
