package net.minecraft.network.protocol.game;

import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.entity.player.Input;

public record ServerboundPlayerInputPacket(Input input) implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerInputPacket> STREAM_CODEC = StreamCodec.composite(
        Input.STREAM_CODEC, ServerboundPlayerInputPacket::input, ServerboundPlayerInputPacket::new
    );

    @Override
    public PacketType<ServerboundPlayerInputPacket> type() {
        return GamePacketTypes.SERVERBOUND_PLAYER_INPUT;
    }

    @Override
    public void handle(ServerGamePacketListener handler) {
        handler.handlePlayerInput(this);
    }
}
