Files
Lophine/lophine-server/minecraft-patches/features/0039-Revert-TrapDoorBlock-changes-form-Paper.patch
T
Helvetica Volubi 03dddb546d try update to 26.2
2026-06-29 21:38:11 +08:00

44 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Tue, 18 Nov 2025 00:24:32 +0800
Subject: [PATCH] Revert TrapDoorBlock changes form Paper
diff --git a/net/minecraft/world/level/block/TrapDoorBlock.java b/net/minecraft/world/level/block/TrapDoorBlock.java
index 614f70a520d13f6fe422ac7e42808c813fb3506d..eb36bea7d3dd593539cdbc6938f1fe29df58dadf 100644
--- a/net/minecraft/world/level/block/TrapDoorBlock.java
+++ b/net/minecraft/world/level/block/TrapDoorBlock.java
@@ -129,31 +129,7 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW
if (!level.isClientSide()) {
boolean signal = level.hasNeighborSignal(pos);
if (signal != state.getValue(POWERED)) {
- // Paper start - Call BlockRedstoneEvent
- if (!org.bukkit.craftbukkit.event.CraftEventFactory.callBinaryRedstoneChange(level, pos, signal)) {
- return;
- }
- // Paper end - Call BlockRedstoneEvent
- // Paper start - break redstone on trapdoors early
- boolean open = state.getValue(TrapDoorBlock.OPEN) != signal;
- // note: this must run before any state for this block/its neighbours are written to the world
- // we allow the redstone event to fire so that plugins can block
- if (signal && open) { // if we are now powered and it caused the trap door to open
- // in this case, first check for the redstone on top first
- BlockPos abovePos = pos.above();
- BlockState above = level.getBlockState(abovePos);
- if (above.getBlock() instanceof RedStoneWireBlock) {
- level.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS);
- Block.popResource(level, abovePos, new ItemStack(net.minecraft.world.item.Items.REDSTONE));
- // now check that this didn't change our state
- if (level.getBlockState(pos) != state) {
- // our state was changed, so we cannot propagate this update
- return;
- }
- }
- }
- if (open) {
- // Paper end - break redstone on trapdoors early
+ if (state.getValue(OPEN) != signal) { // Lophine - revert Paper trapdoor redstone handling
state = state.setValue(OPEN, signal);
this.playSound(null, level, pos, signal);
}