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Lophine/lophine-server/minecraft-patches/features/0043-Add-null-check-in-RegionizedWorldData-conections.patch
T
2026-01-16 02:58:10 +08:00

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3.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Wed, 17 Dec 2025 00:20:57 +0800
Subject: [PATCH] Add null check in RegionizedWorldData >> conections
some of our function patches will crash because of get null in conn.getPlayer(), then when we process player.chunkPosition() will get NPE, so we need to fix it.
diff --git a/io/papermc/paper/threadedregions/RegionizedWorldData.java b/io/papermc/paper/threadedregions/RegionizedWorldData.java
index 7cc41630a39c1e29840d70eee78473d06b7c11cd..d0ab09a77953c1ccd309637ba80c47a37114f082 100644
--- a/io/papermc/paper/threadedregions/RegionizedWorldData.java
+++ b/io/papermc/paper/threadedregions/RegionizedWorldData.java
@@ -230,14 +230,17 @@ public final class RegionizedWorldData {
regionToData.get(CoordinateUtils.getChunkKey(pos.x >> chunkToRegionShift, pos.z >> chunkToRegionShift)).itemEntityMovementTrackerMap.put(key, tracker);
}
// Luminol end
+ Set<Connection> cons = new java.util.HashSet<>(from.connections.size()); // Lophine - save all connections we have processed in connection process
// connections
for (final Connection conn : from.connections) {
final ServerPlayer player = conn.getPlayer();
+ if (player == null) continue; // Lophine - skip null player connections
final ChunkPos pos = player.chunkPosition();
// Note: It is impossible for an entity in the world to _not_ be in an entity chunk, which means
// the chunk holder must _exist_, and so the region section exists.
regionToData.get(CoordinateUtils.getChunkKey(pos.x >> chunkToRegionShift, pos.z >> chunkToRegionShift))
.connections.add(conn);
+ cons.add(conn); // Lophine - save all connections we have processed in connection process
}
// entities
for (final ServerPlayer player : from.localPlayers) {
@@ -247,6 +250,13 @@ public final class RegionizedWorldData {
final RegionizedWorldData into = regionToData.get(CoordinateUtils.getChunkKey(pos.x >> chunkToRegionShift, pos.z >> chunkToRegionShift));
into.localPlayers.add(player);
into.nearbyPlayers.addPlayer(player);
+ // Lophine start - we need to process the connection if player's connection is not processed, if connection.player is null, next tick will clean up it
+ final Connection conn = player.connection.connection;
+ if (!cons.contains(conn)) {
+ regionToData.get(CoordinateUtils.getChunkKey(pos.x >> chunkToRegionShift, pos.z >> chunkToRegionShift))
+ .connections.add(conn);
+ }
+ // Lophine end
}
for (final Entity entity : from.allEntities) {
final ChunkPos pos = entity.chunkPosition();
@@ -577,6 +587,7 @@ public final class RegionizedWorldData {
private static void cleanUpConnection(final Connection conn) {
// note: ALL connections HERE have a player
final ServerPlayer player = conn.getPlayer();
+ if (player == null) return; // Lophine - skip null player connections
// now that the connection is removed, we can allow this region to die
player.level().moonrise$getChunkTaskScheduler().chunkHolderManager.removeTicketAtLevel(
ServerGamePacketListenerImpl.DISCONNECT_TICKET, player.connection.disconnectPos,