WARNING: no patch merged, we will start merge later
there are to many update between 1.21.11 and 26.1.2, so we need more time to build a base version which can stable to use
* Carpet features
* refactor(config): move up config
* refactor file
diff in file system
* Update Luminol
* move up - stage 1
* Revert "Update Luminol"
This reverts commit 6f02993bfe.
* move up - stage 2
* new carpet features
* upload docs
* stage - pre update
* [ci skip]Update Luminol
only update for dev branch, so skip ci
* remove blank
* feat:add carpet core config & move some function to config load stage
* remove some unused value & logic
* fix up
* Update Luminol
* fix up
* remove imports update
* add warning to carpet system if it is enabled
* Update Luminol
* use new function to sync config
* oops!
* Update Luminol
* fix up a bug
* refactor
* Update Luminol
* move up directory
* Update Luminol
* oops!
* refactor need
* feat: add CoreConfig to enable general rules in CarpetCompatSync
* modify some default value
* fix: enhance HUD logger subscriptions and improve player data handling
---------
Co-authored-by: Helvetica Volubi <suisuroru@blue-millennium.fun>
Co-authored-by: Helvetica Volubi <88063803+Suisuroru@users.noreply.github.com>
if latest task is not done, skip this tick so that we can not block thread and run the task have not done, after it done, the new data will be processed in the next tick
We provided a new way to use entities counter to spawn mobs, maybe have some bugs, so we set this to experiment config
- Update file update
- Update Luminol
we use (FoliaGlobalRegionScheduler.GlobalScheduledTask) Bukkit.getGlobalRegionScheduler().runDelayed to instead of Bukkit.getScheduler().runTaskLater, and we also provided a brand-new way to cancel task by task id
add cce update suppression & prevent crashes caused by update suppres & dustTrapdoorReintroduced & instantBlockUpdater & old Block remove behaviour & do not reset placed block on exception & do not prevent block entity and entity crash at LevelChunk (#84)
* add cce update suppression & prevent crashes caused by update suppression
* no need for this transformed flag
* Add Redstone ignore upwards update
* fix up license
* move config
* instant Block Updater
* feat: Update Suppression!
* Leaves: Do not reset placed block on exception & Do not prevent block entity and entity crash at LevelChunk
---------
Co-authored-by: Helvetica Volubi <suisuroru@blue-millennium.fun>
Co-authored-by: Helvetica Volubi <88063803+Suisuroru@users.noreply.github.com>