more patches - stage 12/44

This commit is contained in:
Helvetica Volubi
2026-05-04 00:57:49 +08:00
parent d7e1b3a6bb
commit 9635e516dd
17 changed files with 70 additions and 67 deletions
@@ -0,0 +1,23 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Fri, 3 Oct 2025 19:43:36 +0800
Subject: [PATCH] Modify merge ItemEntity logic
Add followTickSequenceMerge to modify merge items, due to Paper's modification of the merge radius,
when the merge radius is large and stacks containing many items get stuck in an unexpected position,
individual items may never reach their destination.
This configuration option is added to fix this behavior.
diff --git a/net/minecraft/world/entity/item/ItemEntity.java b/net/minecraft/world/entity/item/ItemEntity.java
index aed1641b4e09384d40da1ac6e66c1641ca34b063..44b06b1585e7630fa17d8dfb01f737b14efebcbc 100644
--- a/net/minecraft/world/entity/item/ItemEntity.java
+++ b/net/minecraft/world/entity/item/ItemEntity.java
@@ -287,7 +287,7 @@ public class ItemEntity extends Entity implements TraceableEntity, ChangePublish
ItemStack thisItemStack = this.getItem();
ItemStack otherItemStack = other.getItem();
if (Objects.equals(this.target, other.target) && areMergable(thisItemStack, otherItemStack)) {
- if (otherItemStack.getCount() < thisItemStack.getCount()) {
+ if (fun.bm.lophine.config.modules.misc.ItemEntityConfig.followTickSequenceMerge || otherItemStack.getCount() < thisItemStack.getCount()) { // Lophine - add follow Tick Sequence Merge, see Paper#13073
merge(this, thisItemStack, other, otherItemStack);
} else {
merge(other, otherItemStack, this, thisItemStack);
@@ -0,0 +1,158 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <wangxyper@163.com>
Date: Wed, 5 Feb 2025 15:22:19 +0800
Subject: [PATCH] Add config to enable raytracing tracker
diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
index 0c0775bbb0c0ba0c37d1b884bb106b5250e94750..0dfb25ad032429a2aea7aa441dd5fd1848a6c617 100644
--- a/net/minecraft/server/level/ChunkMap.java
+++ b/net/minecraft/server/level/ChunkMap.java
@@ -1350,7 +1350,7 @@ public class ChunkMap extends SimpleRegionStorage implements ChunkHolder.PlayerP
double distanceSquared = deltaToPlayerX * deltaToPlayerX + deltaToPlayerZ * deltaToPlayerZ; // Paper
double rangeSquared = visibleRange * visibleRange;
// Paper start - Configurable entity tracking range by Y
- boolean visibleToPlayer = distanceSquared <= rangeSquared;
+ boolean visibleToPlayer = distanceSquared <= rangeSquared && !entity.isCulled(); // Luminol - Ray tracing entity tracker
if (visibleToPlayer && level.paperConfig().entities.trackingRangeY.enabled) {
double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
if (rangeY != -1) {
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 0e543348e48fdf2131dfa1460e37db238d02988c..b69698f47ccb0f1ac3eeea05a02ab9d798319b44 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -167,7 +167,7 @@ public abstract class Entity
ItemOwner,
SlotProvider,
DebugValueSource,
- TypedInstance<EntityType<?>>, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity { // Paper - rewrite chunk system // Paper - optimise entity tracker
+ TypedInstance<EntityType<?>>, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity, dev.tr7zw.entityculling.versionless.access.Cullable { // Paper - rewrite chunk system // Paper - optimise entity tracker // Luminol - Ray tracing entity tracker
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
static boolean isLevelAtLeast(ValueInput input, int level) {
@@ -6412,4 +6412,46 @@ public abstract class Entity
// Paper end - Expose entity id counter
public boolean shouldTickHot() { return this.tickCount > 20 * 10 && this.isAlive(); } // KioCG
+
+ private long lasttime = 0;
+ private boolean culled = false;
+ private boolean outOfCamera = false;
+
+ @Override
+ public void setTimeout() {
+ this.lasttime = System.currentTimeMillis() + 1000;
+ }
+
+ @Override
+ public boolean isForcedVisible() {
+ return this.lasttime > System.currentTimeMillis();
+ }
+
+ @Override
+ public void setCulled(boolean value) {
+ this.culled = value;
+ if (!value) {
+ setTimeout();
+ }
+ }
+
+ @Override
+ public boolean isCulled() {
+ if (!fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.enabled)
+ return false;
+ return this.culled;
+ }
+
+ @Override
+ public void setOutOfCamera(boolean value) {
+ this.outOfCamera = value;
+ }
+
+ @Override
+ public boolean isOutOfCamera() {
+ if (!fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.enabled)
+ return false;
+ return this.outOfCamera;
+ }
+
}
diff --git a/net/minecraft/world/entity/EntityType.java b/net/minecraft/world/entity/EntityType.java
index cb0a52dc3795e1cf54069bcbe82abf7877a658b8..1440946665f41ebf534d701515f982bbbf4c9686 100644
--- a/net/minecraft/world/entity/EntityType.java
+++ b/net/minecraft/world/entity/EntityType.java
@@ -1252,6 +1252,9 @@ public class EntityType<T extends Entity> implements EntityTypeTest<Entity, T>,
public final int passengerTickTimerId;
public final int passengerInactiveTickTimerId;
// Folia end - profiler
+ // Luminol - Raytracing entity tracker
+ public boolean skipRaytracningCheck = false;
+ // Luminol end
public EntityType(
final EntityType.EntityFactory<T> factory,
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 1b9fca50508a77f2b835edcdce153935b566d143..9061d9f980bec5cc362fa3aadd603c0c5193ad90 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -185,6 +185,25 @@ public abstract class Player extends Avatar implements ContainerUser {
return (org.bukkit.craftbukkit.entity.CraftHumanEntity) super.getBukkitEntity();
}
// CraftBukkit end
+ // Luminol start - Raytracing entity tracker
+ public dev.tr7zw.entityculling.CullTask cullTask;
+ {
+ if (!fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.enabled) {
+ this.cullTask = null;
+ }else {
+ final com.logisticscraft.occlusionculling.OcclusionCullingInstance culling = new com.logisticscraft.occlusionculling.OcclusionCullingInstance(
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.tracingDistance,
+ new dev.tr7zw.entityculling.DefaultChunkDataProvider(this.level())
+ );
+
+ this.cullTask = new dev.tr7zw.entityculling.CullTask(
+ culling, this,
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.hitboxLimit,
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.checkIntervalMs
+ );
+ }
+ }
+ // Luminol end
public Player(final Level level, final GameProfile gameProfile) {
super(EntityType.PLAYER, level);
@@ -240,6 +259,26 @@ public abstract class Player extends Avatar implements ContainerUser {
@Override
public void tick() {
+ // Luminol start - Ray tracing entity tracker
+ if (!fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.enabled) {
+ if (this.cullTask != null) this.cullTask.signalStop();
+ this.cullTask = null;
+ }else {
+ final com.logisticscraft.occlusionculling.OcclusionCullingInstance culling = new com.logisticscraft.occlusionculling.OcclusionCullingInstance(
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.tracingDistance,
+ new dev.tr7zw.entityculling.DefaultChunkDataProvider(this.level())
+ );
+
+ this.cullTask = new dev.tr7zw.entityculling.CullTask(
+ culling, this,
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.hitboxLimit,
+ fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig.checkIntervalMs
+ );
+ }
+ if (this.cullTask != null) this.cullTask.setup();
+ if (this.cullTask != null) this.cullTask.requestCullSignal(); // Luminol - Ray tracing entity tracker
+ // Luminol end
+
this.noPhysics = this.isSpectator();
if (this.isSpectator() || this.isPassenger()) {
this.setOnGround(false);
@@ -1352,6 +1391,7 @@ public abstract class Player extends Avatar implements ContainerUser {
if (this.hasContainerOpen()) {
this.doCloseContainer();
}
+ if (this.cullTask != null) this.cullTask.signalStop(); // Luminol - Ray tracing entity tracker
}
@Override
@@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Mon, 19 May 2025 00:42:17 +0800
Subject: [PATCH] Old zombie reinforcement
diff --git a/net/minecraft/world/entity/monster/zombie/Zombie.java b/net/minecraft/world/entity/monster/zombie/Zombie.java
index 0008aa0ca02fc4ea67b795b3f0a0e9656233ce89..2734ffc103ee4760d3521609fdd090ab99df675b 100644
--- a/net/minecraft/world/entity/monster/zombie/Zombie.java
+++ b/net/minecraft/world/entity/monster/zombie/Zombie.java
@@ -331,7 +331,7 @@ public class Zombie extends Monster {
int x = Mth.floor(this.getX());
int y = Mth.floor(this.getY());
int z = Mth.floor(this.getZ());
- EntityType<? extends Zombie> type = this.getType();
+ EntityType<? extends Zombie> type = fun.bm.lophine.config.modules.function.OldFeatureConfig.oldZombieReinforcement ? EntityType.ZOMBIE : this.getType(); // Lophine - old zombie reinforcement
Zombie reinforcement = type.create(level, EntitySpawnReason.REINFORCEMENT);
if (reinforcement == null) {
return true;
@@ -0,0 +1,40 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Mon, 19 May 2025 00:06:03 +0800
Subject: [PATCH] Spawn invulnerable time
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 4fe7841720e059f2dfc0984a37b3200804875d22..6feb00ab2cf81bd0bd36bd0fc7784fc57a79d93d 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -242,6 +242,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
private int lastSentFood = -99999999;
private boolean lastFoodSaturationZero = true;
public int lastSentExp = -99999999;
+ protected int spawnInvulnerableTime = 60; // Lophine - spawn invulnerable time
private ChatVisiblity chatVisibility = ChatVisiblity.FULL;
public ParticleStatus particleStatus = ParticleStatus.ALL;
private boolean canChatColor = true;
@@ -920,6 +921,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
this.connection.tickClientLoadTimeout();
this.gameMode.tick();
this.wardenSpawnTracker.tick();
+ if (this.spawnInvulnerableTime > 0) --this.spawnInvulnerableTime; // Lophine - spawn invulnerable time
if (this.invulnerableTime > 0) {
this.invulnerableTime--;
}
@@ -1547,6 +1549,13 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
if (this.isInvulnerableTo(level, source)) {
return false;
} else {
+ // Lophine start - spawn invulnerable time
+ if (fun.bm.lophine.config.modules.function.OldFeatureConfig.spawnInvulnerableTime) {
+ if (this.spawnInvulnerableTime > 0 && !source.is(net.minecraft.tags.DamageTypeTags.BYPASSES_INVULNERABILITY)) {
+ return false;
+ }
+ }
+ // Lophine end - spawn invulnerable time
Entity entity = source.getEntity();
if (!( // Paper - split the if statement. If below statement is false, hurtServer would not have been evaluated. Return false.
!(entity instanceof Player playerx && !this.canHarmPlayer(playerx))
@@ -0,0 +1,34 @@
package com.logisticscraft.occlusionculling;
import com.logisticscraft.occlusionculling.util.Vec3d;
public interface DataProvider {
/**
* Prepares the requested chunk. Returns true if the chunk is ready, false when
* not loaded. Should not reload the chunk when the x and y are the same as the
* last request!
*
* @param chunkX
* @param chunkZ
* @return
*/
boolean prepareChunk(int chunkX, int chunkZ);
/**
* Location is inside the chunk.
*
* @param x
* @param y
* @param z
* @return
*/
boolean isOpaqueFullCube(int x, int y, int z);
default void cleanup() {
}
default void checkingPosition(Vec3d[] targetPoints, int size, Vec3d viewerPosition) {
}
}
@@ -0,0 +1,515 @@
package com.logisticscraft.occlusionculling;
import com.logisticscraft.occlusionculling.cache.ArrayOcclusionCache;
import com.logisticscraft.occlusionculling.cache.OcclusionCache;
import com.logisticscraft.occlusionculling.util.MathUtilities;
import com.logisticscraft.occlusionculling.util.Vec3d;
import java.util.Arrays;
import java.util.BitSet;
public class OcclusionCullingInstance {
private static final int ON_MIN_X = 0x01;
private static final int ON_MAX_X = 0x02;
private static final int ON_MIN_Y = 0x04;
private static final int ON_MAX_Y = 0x08;
private static final int ON_MIN_Z = 0x10;
private static final int ON_MAX_Z = 0x20;
private final int reach;
private final double aabbExpansion;
private final DataProvider provider;
private final OcclusionCache cache;
// Reused allocated data structures
private final BitSet skipList = new BitSet(); // Grows bigger in case some mod introduces giant hitboxes
private final Vec3d[] targetPoints = new Vec3d[15];
private final Vec3d targetPos = new Vec3d(0, 0, 0);
private final int[] cameraPos = new int[3];
private final boolean[] dotselectors = new boolean[14];
private boolean allowRayChecks = false;
private final int[] lastHitBlock = new int[3];
private boolean allowWallClipping = false;
public OcclusionCullingInstance(int maxDistance, DataProvider provider) {
this(maxDistance, provider, new ArrayOcclusionCache(maxDistance), 0.5);
}
public OcclusionCullingInstance(int maxDistance, DataProvider provider, OcclusionCache cache, double aabbExpansion) {
this.reach = maxDistance;
this.provider = provider;
this.cache = cache;
this.aabbExpansion = aabbExpansion;
for (int i = 0; i < targetPoints.length; i++) {
targetPoints[i] = new Vec3d(0, 0, 0);
}
}
public boolean isAABBVisible(Vec3d aabbMin, Vec3d aabbMax, Vec3d viewerPosition) {
try {
int maxX = MathUtilities.floor(aabbMax.x
+ aabbExpansion);
int maxY = MathUtilities.floor(aabbMax.y
+ aabbExpansion);
int maxZ = MathUtilities.floor(aabbMax.z
+ aabbExpansion);
int minX = MathUtilities.floor(aabbMin.x
- aabbExpansion);
int minY = MathUtilities.floor(aabbMin.y
- aabbExpansion);
int minZ = MathUtilities.floor(aabbMin.z
- aabbExpansion);
cameraPos[0] = MathUtilities.floor(viewerPosition.x);
cameraPos[1] = MathUtilities.floor(viewerPosition.y);
cameraPos[2] = MathUtilities.floor(viewerPosition.z);
Relative relX = Relative.from(minX, maxX, cameraPos[0]);
Relative relY = Relative.from(minY, maxY, cameraPos[1]);
Relative relZ = Relative.from(minZ, maxZ, cameraPos[2]);
if (relX == Relative.INSIDE && relY == Relative.INSIDE && relZ == Relative.INSIDE) {
return true; // We are inside of the AABB, don't cull
}
skipList.clear();
// Just check the cache first
int id = 0;
for (int x = minX; x <= maxX; x++) {
for (int y = minY; y <= maxY; y++) {
for (int z = minZ; z <= maxZ; z++) {
int cachedValue = getCacheValue(x, y, z);
if (cachedValue == 1) {
// non-occluding
return true;
}
if (cachedValue != 0) {
// was checked and it wasn't visible
skipList.set(id);
}
id++;
}
}
}
// only after the first hit wall the cache becomes valid.
allowRayChecks = false;
// since the cache wasn't helpfull
id = 0;
for (int x = minX; x <= maxX; x++) {
byte visibleOnFaceX = 0;
byte faceEdgeDataX = 0;
faceEdgeDataX |= (x == minX) ? ON_MIN_X : 0;
faceEdgeDataX |= (x == maxX) ? ON_MAX_X : 0;
visibleOnFaceX |= (x == minX && relX == Relative.POSITIVE) ? ON_MIN_X : 0;
visibleOnFaceX |= (x == maxX && relX == Relative.NEGATIVE) ? ON_MAX_X : 0;
for (int y = minY; y <= maxY; y++) {
byte faceEdgeDataY = faceEdgeDataX;
byte visibleOnFaceY = visibleOnFaceX;
faceEdgeDataY |= (y == minY) ? ON_MIN_Y : 0;
faceEdgeDataY |= (y == maxY) ? ON_MAX_Y : 0;
visibleOnFaceY |= (y == minY && relY == Relative.POSITIVE) ? ON_MIN_Y : 0;
visibleOnFaceY |= (y == maxY && relY == Relative.NEGATIVE) ? ON_MAX_Y : 0;
for (int z = minZ; z <= maxZ; z++) {
byte faceEdgeData = faceEdgeDataY;
byte visibleOnFace = visibleOnFaceY;
faceEdgeData |= (z == minZ) ? ON_MIN_Z : 0;
faceEdgeData |= (z == maxZ) ? ON_MAX_Z : 0;
visibleOnFace |= (z == minZ && relZ == Relative.POSITIVE) ? ON_MIN_Z : 0;
visibleOnFace |= (z == maxZ && relZ == Relative.NEGATIVE) ? ON_MAX_Z : 0;
if (skipList.get(id)) { // was checked and it wasn't visible
id++;
continue;
}
if (visibleOnFace != 0) {
targetPos.set(x, y, z);
if (isVoxelVisible(viewerPosition, targetPos, faceEdgeData, visibleOnFace)) {
return true;
}
}
id++;
}
}
}
return false;
} catch (Throwable t) {
// Failsafe
t.printStackTrace();
}
return true;
}
/**
* @param viewerPosition
* @param position
* @param faceData contains rather this Block is on the outside for a given face
* @param visibleOnFace contains rather a face should be concidered
* @return
*/
private boolean isVoxelVisible(Vec3d viewerPosition, Vec3d position, byte faceData, byte visibleOnFace) {
int targetSize = 0;
Arrays.fill(dotselectors, false);
if ((visibleOnFace & ON_MIN_X) == ON_MIN_X) {
dotselectors[0] = true;
if ((faceData & ~ON_MIN_X) != 0) {
dotselectors[1] = true;
dotselectors[4] = true;
dotselectors[5] = true;
}
dotselectors[8] = true;
}
if ((visibleOnFace & ON_MIN_Y) == ON_MIN_Y) {
dotselectors[0] = true;
if ((faceData & ~ON_MIN_Y) != 0) {
dotselectors[3] = true;
dotselectors[4] = true;
dotselectors[7] = true;
}
dotselectors[9] = true;
}
if ((visibleOnFace & ON_MIN_Z) == ON_MIN_Z) {
dotselectors[0] = true;
if ((faceData & ~ON_MIN_Z) != 0) {
dotselectors[1] = true;
dotselectors[4] = true;
dotselectors[5] = true;
}
dotselectors[10] = true;
}
if ((visibleOnFace & ON_MAX_X) == ON_MAX_X) {
dotselectors[4] = true;
if ((faceData & ~ON_MAX_X) != 0) {
dotselectors[5] = true;
dotselectors[6] = true;
dotselectors[7] = true;
}
dotselectors[11] = true;
}
if ((visibleOnFace & ON_MAX_Y) == ON_MAX_Y) {
dotselectors[1] = true;
if ((faceData & ~ON_MAX_Y) != 0) {
dotselectors[2] = true;
dotselectors[5] = true;
dotselectors[6] = true;
}
dotselectors[12] = true;
}
if ((visibleOnFace & ON_MAX_Z) == ON_MAX_Z) {
dotselectors[2] = true;
if ((faceData & ~ON_MAX_Z) != 0) {
dotselectors[3] = true;
dotselectors[6] = true;
dotselectors[7] = true;
}
dotselectors[13] = true;
}
if (dotselectors[0]) targetPoints[targetSize++].setAdd(position, 0.05, 0.05, 0.05);
if (dotselectors[1]) targetPoints[targetSize++].setAdd(position, 0.05, 0.95, 0.05);
if (dotselectors[2]) targetPoints[targetSize++].setAdd(position, 0.05, 0.95, 0.95);
if (dotselectors[3]) targetPoints[targetSize++].setAdd(position, 0.05, 0.05, 0.95);
if (dotselectors[4]) targetPoints[targetSize++].setAdd(position, 0.95, 0.05, 0.05);
if (dotselectors[5]) targetPoints[targetSize++].setAdd(position, 0.95, 0.95, 0.05);
if (dotselectors[6]) targetPoints[targetSize++].setAdd(position, 0.95, 0.95, 0.95);
if (dotselectors[7]) targetPoints[targetSize++].setAdd(position, 0.95, 0.05, 0.95);
// middle points
if (dotselectors[8]) targetPoints[targetSize++].setAdd(position, 0.05, 0.5, 0.5);
if (dotselectors[9]) targetPoints[targetSize++].setAdd(position, 0.5, 0.05, 0.5);
if (dotselectors[10]) targetPoints[targetSize++].setAdd(position, 0.5, 0.5, 0.05);
if (dotselectors[11]) targetPoints[targetSize++].setAdd(position, 0.95, 0.5, 0.5);
if (dotselectors[12]) targetPoints[targetSize++].setAdd(position, 0.5, 0.95, 0.5);
if (dotselectors[13]) targetPoints[targetSize++].setAdd(position, 0.5, 0.5, 0.95);
return isVisible(viewerPosition, targetPoints, targetSize);
}
private boolean rayIntersection(int[] b, Vec3d rayOrigin, Vec3d rayDir) {
Vec3d rInv = new Vec3d(1, 1, 1).div(rayDir);
double t1 = (b[0] - rayOrigin.x) * rInv.x;
double t2 = (b[0] + 1 - rayOrigin.x) * rInv.x;
double t3 = (b[1] - rayOrigin.y) * rInv.y;
double t4 = (b[1] + 1 - rayOrigin.y) * rInv.y;
double t5 = (b[2] - rayOrigin.z) * rInv.z;
double t6 = (b[2] + 1 - rayOrigin.z) * rInv.z;
double tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6));
double tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6));
// if tmax > 0, ray (line) is intersecting AABB, but the whole AABB is behind us
if (tmax > 0) {
return false;
}
// if tmin > tmax, ray doesn't intersect AABB
if (tmin > tmax) {
return false;
}
return true;
}
/**
* returns the grid cells that intersect with this Vec3d<br>
* <a href=
* "http://playtechs.blogspot.de/2007/03/raytracing-on-grid.html">http://playtechs.blogspot.de/2007/03/raytracing-on-grid.html</a>
* <p>
* Caching assumes that all Vec3d's are inside the same block
*/
private boolean isVisible(Vec3d start, Vec3d[] targets, int size) {
// start cell coordinate
int x = cameraPos[0];
int y = cameraPos[1];
int z = cameraPos[2];
for (int v = 0; v < size; v++) {
// ray-casting target
Vec3d target = targets[v];
double relativeX = start.x - target.getX();
double relativeY = start.y - target.getY();
double relativeZ = start.z - target.getZ();
if (allowRayChecks && rayIntersection(lastHitBlock, start, new Vec3d(relativeX, relativeY, relativeZ).normalize())) {
continue;
}
// horizontal and vertical cell amount spanned
double dimensionX = Math.abs(relativeX);
double dimensionY = Math.abs(relativeY);
double dimensionZ = Math.abs(relativeZ);
// distance between horizontal intersection points with cell border as a
// fraction of the total Vec3d length
double dimFracX = 1f / dimensionX;
// distance between vertical intersection points with cell border as a fraction
// of the total Vec3d length
double dimFracY = 1f / dimensionY;
double dimFracZ = 1f / dimensionZ;
// total amount of intersected cells
int intersectCount = 1;
// 1, 0 or -1
// determines the direction of the next cell (horizontally / vertically)
int x_inc, y_inc, z_inc;
// the distance to the next horizontal / vertical intersection point with a cell
// border as a fraction of the total Vec3d length
double t_next_y, t_next_x, t_next_z;
if (dimensionX == 0f) {
x_inc = 0;
t_next_x = dimFracX; // don't increment horizontally because the Vec3d is perfectly vertical
} else if (target.x > start.x) {
x_inc = 1; // target point is horizontally greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.x) - x; // increment total amount of intersecting cells
t_next_x = (float) ((x + 1 - start.x) * dimFracX); // calculate the next horizontal
// intersection
// point based on the position inside
// the first cell
} else {
x_inc = -1; // target point is horizontally smaller than starting point so reduce every step
// by 1
intersectCount += x - MathUtilities.floor(target.x); // increment total amount of intersecting cells
t_next_x = (float) ((start.x - x)
* dimFracX); // calculate the next horizontal
// intersection point
// based on the position inside
// the first cell
}
if (dimensionY == 0f) {
y_inc = 0;
t_next_y = dimFracY; // don't increment vertically because the Vec3d is perfectly horizontal
} else if (target.y > start.y) {
y_inc = 1; // target point is vertically greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.y) - y; // increment total amount of intersecting cells
t_next_y = (float) ((y + 1 - start.y)
* dimFracY); // calculate the next vertical
// intersection
// point based on the position inside
// the first cell
} else {
y_inc = -1; // target point is vertically smaller than starting point so reduce every step
// by 1
intersectCount += y - MathUtilities.floor(target.y); // increment total amount of intersecting cells
t_next_y = (float) ((start.y - y)
* dimFracY); // calculate the next vertical intersection
// point
// based on the position inside
// the first cell
}
if (dimensionZ == 0f) {
z_inc = 0;
t_next_z = dimFracZ; // don't increment vertically because the Vec3d is perfectly horizontal
} else if (target.z > start.z) {
z_inc = 1; // target point is vertically greater than starting point so increment every
// step by 1
intersectCount += MathUtilities.floor(target.z) - z; // increment total amount of intersecting cells
t_next_z = (float) ((z + 1 - start.z)
* dimFracZ); // calculate the next vertical
// intersection
// point based on the position inside
// the first cell
} else {
z_inc = -1; // target point is vertically smaller than starting point so reduce every step
// by 1
intersectCount += z - MathUtilities.floor(target.z); // increment total amount of intersecting cells
t_next_z = (float) ((start.z - z)
* dimFracZ); // calculate the next vertical intersection
// point
// based on the position inside
// the first cell
}
boolean finished = stepRay(start, x, y, z,
dimFracX, dimFracY, dimFracZ, intersectCount, x_inc, y_inc,
z_inc, t_next_y, t_next_x, t_next_z);
provider.cleanup();
if (finished) {
cacheResult(targets[0], true);
return true;
} else {
allowRayChecks = true;
}
}
cacheResult(targets[0], false);
return false;
}
private boolean stepRay(Vec3d start, int currentX, int currentY,
int currentZ, double distInX, double distInY,
double distInZ, int n, int x_inc, int y_inc,
int z_inc, double t_next_y, double t_next_x,
double t_next_z) {
allowWallClipping = true; // initially allow rays to go through walls till they are on the outside
// iterate through all intersecting cells (n times)
for (; n > 1; n--) { // n-1 times because we don't want to check the last block
// towards - where from
// get cached value, 0 means uncached (default)
int cVal = getCacheValue(currentX, currentY, currentZ);
if (cVal == 2 && !allowWallClipping) {
// block cached as occluding, stop ray
lastHitBlock[0] = currentX;
lastHitBlock[1] = currentY;
lastHitBlock[2] = currentZ;
return false;
}
if (cVal == 0) {
// save current cell
int chunkX = currentX >> 4;
int chunkZ = currentZ >> 4;
if (!provider.prepareChunk(chunkX, chunkZ)) { // Chunk not ready
return false;
}
if (provider.isOpaqueFullCube(currentX, currentY, currentZ)) {
if (!allowWallClipping) {
cache.setLastHidden();
lastHitBlock[0] = currentX;
lastHitBlock[1] = currentY;
lastHitBlock[2] = currentZ;
return false;
}
} else {
// outside of wall, now clipping is not allowed
allowWallClipping = false;
cache.setLastVisible();
}
}
if (cVal == 1) {
// outside of wall, now clipping is not allowed
allowWallClipping = false;
}
if (t_next_y < t_next_x && t_next_y < t_next_z) { // next cell is upwards/downwards because the distance to
// the next vertical
// intersection point is smaller than to the next horizontal intersection point
currentY += y_inc; // move up/down
t_next_y += distInY; // update next vertical intersection point
} else if (t_next_x < t_next_y && t_next_x < t_next_z) { // next cell is right/left
currentX += x_inc; // move right/left
t_next_x += distInX; // update next horizontal intersection point
} else {
currentZ += z_inc; // move right/left
t_next_z += distInZ; // update next horizontal intersection point
}
}
return true;
}
// -1 = invalid location, 0 = not checked yet, 1 = visible, 2 = occluding
private int getCacheValue(int x, int y, int z) {
x -= cameraPos[0];
y -= cameraPos[1];
z -= cameraPos[2];
if (Math.abs(x) > reach - 2 || Math.abs(y) > reach - 2
|| Math.abs(z) > reach - 2) {
return -1;
}
// check if target is already known
return cache.getState(x + reach, y + reach, z + reach);
}
private void cacheResult(int x, int y, int z, boolean result) {
int cx = x - cameraPos[0] + reach;
int cy = y - cameraPos[1] + reach;
int cz = z - cameraPos[2] + reach;
if (result) {
cache.setVisible(cx, cy, cz);
} else {
cache.setHidden(cx, cy, cz);
}
}
private void cacheResult(Vec3d vector, boolean result) {
int cx = MathUtilities.floor(vector.x) - cameraPos[0] + reach;
int cy = MathUtilities.floor(vector.y) - cameraPos[1] + reach;
int cz = MathUtilities.floor(vector.z) - cameraPos[2] + reach;
if (result) {
cache.setVisible(cx, cy, cz);
} else {
cache.setHidden(cx, cy, cz);
}
}
public void resetCache() {
this.cache.resetCache();
}
private enum Relative {
INSIDE, POSITIVE, NEGATIVE;
public static Relative from(int min, int max, int pos) {
if (max > pos && min > pos) {
return POSITIVE;
} else if (min < pos && max < pos) {
return NEGATIVE;
}
return INSIDE;
}
}
}
@@ -0,0 +1,57 @@
package com.logisticscraft.occlusionculling.cache;
import java.util.Arrays;
public class ArrayOcclusionCache implements OcclusionCache {
private final int reachX2;
private final byte[] cache;
private int positionKey;
private int entry;
private int offset;
public ArrayOcclusionCache(int reach) {
this.reachX2 = reach * 2;
this.cache = new byte[(reachX2 * reachX2 * reachX2) / 4];
}
@Override
public void resetCache() {
Arrays.fill(cache, (byte) 0);
}
@Override
public void setVisible(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
cache[entry] |= 1 << offset;
}
@Override
public void setHidden(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
cache[entry] |= 1 << offset + 1;
}
@Override
public int getState(int x, int y, int z) {
positionKey = x + y * reachX2 + z * reachX2 * reachX2;
entry = positionKey / 4;
offset = (positionKey % 4) * 2;
return cache[entry] >> offset & 3;
}
@Override
public void setLastVisible() {
cache[entry] |= 1 << offset;
}
@Override
public void setLastHidden() {
cache[entry] |= 1 << offset + 1;
}
}
@@ -0,0 +1,17 @@
package com.logisticscraft.occlusionculling.cache;
public interface OcclusionCache {
void resetCache();
void setVisible(int x, int y, int z);
void setHidden(int x, int y, int z);
int getState(int x, int y, int z);
void setLastHidden();
void setLastVisible();
}
@@ -0,0 +1,25 @@
package com.logisticscraft.occlusionculling.util;
/**
* Contains MathHelper methods
*/
public final class MathUtilities {
private MathUtilities() {
}
public static int floor(double d) {
int i = (int) d;
return d < (double) i ? i - 1 : i;
}
public static int fastFloor(double d) {
return (int) (d + 1024.0) - 1024;
}
public static int ceil(double d) {
int i = (int) d;
return d > (double) i ? i + 1 : i;
}
}
@@ -0,0 +1,87 @@
package com.logisticscraft.occlusionculling.util;
public class Vec3d {
public double x;
public double y;
public double z;
public Vec3d(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getZ() {
return z;
}
public void set(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public void setAdd(Vec3d vec, double x, double y, double z) {
this.x = vec.x + x;
this.y = vec.y + y;
this.z = vec.z + z;
}
public Vec3d div(Vec3d rayDir) {
this.x /= rayDir.x;
this.z /= rayDir.z;
this.y /= rayDir.y;
return this;
}
public Vec3d normalize() {
double mag = Math.sqrt(x * x + y * y + z * z);
this.x /= mag;
this.y /= mag;
this.z /= mag;
return this;
}
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (!(other instanceof Vec3d)) {
return false;
}
Vec3d vec3d = (Vec3d) other;
if (Double.compare(vec3d.x, x) != 0) {
return false;
}
if (Double.compare(vec3d.y, y) != 0) {
return false;
}
return Double.compare(vec3d.z, z) == 0;
}
@Override
public int hashCode() {
long l = Double.doubleToLongBits(x);
int i = (int) (l ^ l >>> 32);
l = Double.doubleToLongBits(y);
i = 31 * i + (int) (l ^ l >>> 32);
l = Double.doubleToLongBits(z);
i = 31 * i + (int) (l ^ l >>> 32);
return i;
}
@Override
public String toString() {
return "(" + x + ", " + y + ", " + z + ")";
}
}
@@ -0,0 +1,151 @@
package dev.tr7zw.entityculling;
import ca.spottedleaf.moonrise.common.util.TickThread;
import com.logisticscraft.occlusionculling.OcclusionCullingInstance;
import com.logisticscraft.occlusionculling.util.Vec3d;
import dev.tr7zw.entityculling.versionless.access.Cullable;
import fun.bm.lophine.config.modules.experiment.RayTrackingEntityTrackerConfig;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class CullTask implements Runnable {
private volatile boolean requestCull = false;
private volatile boolean scheduleNext = true;
private volatile boolean inited = false;
private final OcclusionCullingInstance culling;
private final Player checkTarget;
private final int hitboxLimit;
public long lastCheckedTime = 0;
// reused preallocated vars
private final Vec3d lastPos = new Vec3d(0, 0, 0);
private final Vec3d aabbMin = new Vec3d(0, 0, 0);
private final Vec3d aabbMax = new Vec3d(0, 0, 0);
private static final Executor backgroundWorker = Executors.newCachedThreadPool(task -> {
final TickThread worker = new TickThread("EntityCulling") {
@Override
public void run() {
task.run();
}
};
worker.setDaemon(true);
return worker;
});
private final Executor worker;
public CullTask(
OcclusionCullingInstance culling,
Player checkTarget,
int hitboxLimit,
long checkIntervalMs
) {
this.culling = culling;
this.checkTarget = checkTarget;
this.hitboxLimit = hitboxLimit;
this.worker = CompletableFuture.delayedExecutor(checkIntervalMs, TimeUnit.MILLISECONDS, backgroundWorker);
}
public void requestCullSignal() {
this.requestCull = true;
}
public void signalStop() {
this.scheduleNext = false;
}
public void setup() {
if (!this.inited)
this.inited = true;
else
return;
this.worker.execute(this);
}
@Override
public void run() {
try {
if (this.checkTarget.tickCount > 10) {
// getEyePosition can use a fixed delta as its debug only anyway
Vec3 cameraMC = this.checkTarget.getEyePosition(0);
if (requestCull || !(cameraMC.x == lastPos.x && cameraMC.y == lastPos.y && cameraMC.z == lastPos.z)) {
long start = System.currentTimeMillis();
requestCull = false;
lastPos.set(cameraMC.x, cameraMC.y, cameraMC.z);
culling.resetCache();
cullEntities(cameraMC, lastPos);
lastCheckedTime = (System.currentTimeMillis() - start);
}
}
} finally {
if (this.scheduleNext) {
this.worker.execute(this);
}
}
}
private void cullEntities(Vec3 cameraMC, Vec3d camera) {
for (Entity entity : this.checkTarget.level().getEntities().getAll()) {
if (!(entity instanceof Cullable cullable)) {
continue; // Not sure how this could happen outside from mixin screwing up the inject into
// Entity
}
if (entity.getType().skipRaytracningCheck) {
continue;
}
if (!cullable.isForcedVisible()) {
if (entity.isCurrentlyGlowing() || isSkippableArmorstand(entity)) {
cullable.setCulled(false);
continue;
}
if (!entity.position().closerThan(cameraMC, RayTrackingEntityTrackerConfig.tracingDistance)) {
cullable.setCulled(false); // If your entity view distance is larger than tracingDistance just
// render it
continue;
}
AABB boundingBox = entity.getBoundingBox();
if (boundingBox.getXsize() > hitboxLimit || boundingBox.getYsize() > hitboxLimit
|| boundingBox.getZsize() > hitboxLimit) {
cullable.setCulled(false); // Too big to bother to cull
continue;
}
aabbMin.set(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
aabbMax.set(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
boolean visible = culling.isAABBVisible(aabbMin, aabbMax, camera);
cullable.setCulled(!visible);
}
}
}
private boolean isSkippableArmorstand(Entity entity) {
if (!RayTrackingEntityTrackerConfig.skipMarkerArmorStands)
return false;
return entity instanceof ArmorStand && entity.isInvisible();
}
}
@@ -0,0 +1,42 @@
package dev.tr7zw.entityculling;
import com.logisticscraft.occlusionculling.DataProvider;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.chunk.ChunkAccess;
public class DefaultChunkDataProvider implements DataProvider {
private final Level level;
public DefaultChunkDataProvider(Level level) {
this.level = level;
}
@Override
public boolean prepareChunk(int chunkX, int chunkZ) {
return this.level.getChunkIfLoaded(chunkX, chunkZ) != null;
}
@Override
public boolean isOpaqueFullCube(int x, int y, int z) {
BlockPos pos = new BlockPos(x, y, z);
final ChunkAccess access = this.level.getChunkIfLoaded(pos);
if (access == null) {
return false;
}
if (this.level.isOutsideBuildHeight(pos)) {
return Blocks.VOID_AIR.defaultBlockState().isSolidRender();
} else {
return access.getBlockState(pos).isSolidRender();// 好孩子不要学坏叔叔这样绕过异步拦截()
}
}
@Override
public void cleanup() {
DataProvider.super.cleanup();
}
}
@@ -0,0 +1,17 @@
package dev.tr7zw.entityculling.versionless.access;
public interface Cullable {
public void setTimeout();
public boolean isForcedVisible();
public void setCulled(boolean value);
public boolean isCulled();
public void setOutOfCamera(boolean value);
public boolean isOutOfCamera();
}
@@ -0,0 +1,20 @@
package fun.bm.lophine.config.modules.experiment;
import me.earthme.luminol.config.IConfigModule;
import me.earthme.luminol.config.flags.ConfigClassInfo;
import me.earthme.luminol.config.flags.ConfigInfo;
import me.earthme.luminol.enums.EnumConfigCategory;
@ConfigClassInfo(category = EnumConfigCategory.EXPERIMENT, name = "ray_tracking_entity_tracker")
public class RayTrackingEntityTrackerConfig implements IConfigModule {
@ConfigInfo(name = "enabled")
public static boolean enabled = false;
@ConfigInfo(name = "skip_marker_armor_stands")
public static boolean skipMarkerArmorStands = true;
@ConfigInfo(name = "check_interval_ms")
public static int checkIntervalMs = 10;
@ConfigInfo(name = "tracing_distance")
public static int tracingDistance = 48;
@ConfigInfo(name = "hitbox_limit")
public static int hitboxLimit = 50;
}
@@ -0,0 +1,26 @@
package fun.bm.lophine.config.modules.function;
import me.earthme.luminol.config.IConfigModule;
import me.earthme.luminol.config.flags.ConfigClassInfo;
import me.earthme.luminol.config.flags.ConfigInfo;
import me.earthme.luminol.enums.EnumConfigCategory;
@ConfigClassInfo(category = EnumConfigCategory.FUNCTION, name = "old-feature")
public class OldFeatureConfig implements IConfigModule {
@ConfigInfo(name = "spawn_invulnerable_time")
public static boolean spawnInvulnerableTime = false;
@ConfigInfo(name = "old_zombie_reinforcement")
public static boolean oldZombieReinforcement = false;
// @ConfigInfo(name = "old_explosion_damage_calculator")
// public static boolean oldExplosionDamageCalculator = false;
//
// @ConfigInfo(name = "old_raid_behavior")
// public static boolean oldRaidBehavior = false;
//
// @ConfigInfo(name = "villager-void-trade", comments =
// """
// Allow villager void trade.""")
// public static boolean villagerVoidTrade = false;
}
@@ -0,0 +1,16 @@
package fun.bm.lophine.config.modules.misc;
import me.earthme.luminol.config.IConfigModule;
import me.earthme.luminol.config.flags.ConfigClassInfo;
import me.earthme.luminol.config.flags.ConfigInfo;
import me.earthme.luminol.enums.EnumConfigCategory;
@ConfigClassInfo(category = EnumConfigCategory.MISC, name = "item-entity")
public class ItemEntityConfig implements IConfigModule {
@ConfigInfo(name = "follow-tick-sequence-merge", comments = """
Due to Paper's modification of the merge radius,
when the merge radius is large and stacks containing many items get stuck in an unexpected position,
individual items may never reach their destination.
This configuration option is added to fix this behavior.""")
public static boolean followTickSequenceMerge = false;
}