perf: add cache for replay api
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@@ -0,0 +1,59 @@
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package fun.bm.lophine.utils;
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import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import com.mojang.authlib.GameProfile;
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import fun.bm.lophine.config.modules.function.ReplayAPIConfig;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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public class RandomProfilePool {
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private static int lastUsedId = 0;
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private static final Object lock = new Object();
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private static Cache<Integer, GameProfile> cache;
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private static final Object lockCache = new Object();
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public static void init() {
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if (ReplayAPIConfig.enableCache) {
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cache = CacheBuilder.newBuilder()
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.maximumSize(ReplayAPIConfig.cachePhotographerSize)
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.expireAfterWrite(ReplayAPIConfig.cachePhotographerTime, TimeUnit.SECONDS)
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.build();
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}
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}
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public static GameProfile getRandomProfile(String id) {
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if (ReplayAPIConfig.enableCache) {
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synchronized (lockCache) {
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for (Map.Entry<Integer, GameProfile> entry : cache.asMap().entrySet()) {
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int key = entry.getKey();
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cache.invalidate(key);
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GameProfile gp = entry.getValue();
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return new GameProfile(gp.id(), id, gp.properties());
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}
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}
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}
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return new GameProfile(UUID.randomUUID(), id);
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}
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public static void putProfile(GameProfile profile) {
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if (ReplayAPIConfig.enableCache) {
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synchronized (lockCache) {
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cache.put(getNextId(), profile);
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}
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}
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}
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private static int getNextId() {
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synchronized (lock) {
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int newId = lastUsedId + 1;
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while (cache.getIfPresent(newId) != null) {
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newId++;
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}
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lastUsedId = newId;
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return newId;
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}
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}
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}
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