[ci skip]fix workflow & fix typo
This commit is contained in:
@@ -1,198 +1,198 @@
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{
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"lophine.experiment.command.function_command_enabled.comment": "Allow to use function command",
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"lophine.experiment.command.save_all_command.enabled.comment": "Allow to use save-all command",
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"lophine.experiment.command.save_all_command.log_all_process.comment": "Log all process of save-all command to console",
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"lophine.experiment.command.save_all_command.save_all_command_timeout.comment": "Maximum seconds to save before the chunk report it is timeout.",
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"lophine.experiment.command.scoreboard_command_enabled.comment": "Allow to use scoreboard command",
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"lophine.experiment.command.trigger_command_enabled.comment": "Allow to use trigger command",
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"lophine.experiment.entity_damage_source_trace.enabled.comment": "Allow trace damage source cross different Region Scheduler.",
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"lophine.experiment.global_entities_counter.version.comment": "DISABLED\nDEFAULT_SYNC: Enable global entities counter origin version with sync counter module.\nDEFAULT_ASYNC: Enable global entities counter origin version with async counter module.\nPRECISE: Enable precise mob cap calculation with incremental counting. Replaces the periodic full-scan with event-driven real-time updates.\n\nYou need to set per-player-mob-spawns to false on paper-world-defaults.yml or paper-world.yml",
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"lophine.fixes.update-suppression-crash-fix.enabled.comment": "Should crash caused by update suppression be prevented?",
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"lophine.fixes.vanilla-like-experience.enabled.comment": "Restore a more vanilla-like technical gameplay experience by bypassing some Paper safety and behavior changes.",
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"lophine.function.container_expansion.barrel_rows.comment": "range: 1~6",
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"lophine.function.container_expansion.enderchest_rows.comment": "range: 1~6",
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"lophine.function.container_expansion.shulker_box.shulker_stackable_count.comment": "range: 1~64",
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"lophine.function.fakeplayer.always-send-data.comment": "Always send data for fakeplayers",
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"lophine.function.fakeplayer.cache-skin.comment": "Use skin cache for fakeplayers",
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"lophine.function.fakeplayer.enable-locator-bar.comment": "Enable locator bar for fakeplayers",
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"lophine.function.fakeplayer.enabled.comment": "Enable fakeplayer functionality (/bot command)",
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"lophine.function.fakeplayer.limit.comment": "Maximum number of fakeplayers allowed",
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"lophine.function.fakeplayer.manual-save-and-load.comment": "Allow manual save and load of fakeplayers",
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"lophine.function.fakeplayer.modify-config.comment": "Allow modifying fakeplayer config",
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"lophine.function.fakeplayer.open-action-gui.comment": "Allow opening fakeplayer action gui,\nneed sneak to open if you enabled inventory open gui",
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"lophine.function.fakeplayer.prefix.comment": "Prefix for fakeplayer names",
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"lophine.function.fakeplayer.regen-amount.comment": "Regeneration amount for fakeplayers",
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"lophine.function.fakeplayer.simulation-distance.comment": "Simulation distance for fakeplayers (-1 for default)",
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"lophine.function.fakeplayer.skip-sleep-check.comment": "Skip sleep check for fakeplayers",
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"lophine.function.fakeplayer.spawn-phantom.comment": "Allow phantoms to spawn for fakeplayers",
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"lophine.function.fakeplayer.suffix.comment": "Suffix for fakeplayer names",
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"lophine.function.fakeplayer.unable-fakeplayer-names.comment": "List of names that cannot be used for fakeplayers",
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"lophine.function.fakeplayer.use-action.comment": "Allow fakeplayers to use actions",
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"lophine.function.language.allow_auto_reset_comments.comment": "If the package contains the configuration file comment file for the corresponding language,\nautomatically reload the configuration file comments using the related content.\n\nWARNING: This will delete the original comments!",
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"lophine.function.language.full_blocking_load.comment": "Whether to allow blocking server loading when loading localized language.\nIf you want only use your localized language to shown in your terminal, \nyou need to enable it.\n\nWARNING: This may slow down the startup speed!",
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"lophine.function.language.lang.comment": "Please use the key from https://minecraft.wiki/w/Language\nSample of format: en_us zh_cn zh_hk zh_tw\nATTENTION: If you want to edit language for carpet system, \nplease edit it in carpet config file.",
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"lophine.function.protocol.alternative_block_placement.enabled.comment": "Specify the precise placement protocol type\nNONE Disable precise placement protocol\nCARPET Precise placement protocol version 2\nCARPET_FIX Enhanced precise placement protocol version 2 (requires MasaGadget installed on client)\nLITEMATICA Precise placement protocol version 3",
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"lophine.function.protocol.appleskin.enabled.comment": "Enable AppleSkin protocol support",
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"lophine.function.protocol.appleskin.sync-tick-interval.comment": "Set AppleSkin Synchronization Frequency (Unit: Game Ticks)",
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"lophine.function.protocol.bbor.enabled.comment": "Enable BBOR protocol support",
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"lophine.function.protocol.jade.enabled.comment": "Enable Jade protocol support",
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"lophine.function.protocol.pca.enabled.comment": "Enable PCA sync protocol support",
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"lophine.function.protocol.pca.sync-player-entity.comment": "Controls which player entities can be watched through the PCA sync protocol.\nNOBODY: never sync player entities\nBOT: only sync Lophine fake players\nOPS: sync fake players and allow operators to sync real players\nOPS_AND_SELF: sync fake players, operators, and a player's own entity\nEVERYONE: allow all player entities",
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"lophine.function.protocol.rei.enabled.comment": "Enable Roughly Enough Items protocol support",
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"lophine.function.protocol.servux.litematics.litematics-print-max-delay-ticks.comment": "The max delay ticks for printing litematics, -1 to disable",
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"lophine.function.protocol.syncmatica.enabled.comment": "Enable Syncmatica protocol support",
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"lophine.function.protocol.syncmatica.quota-Limit.comment": "Maximum Projection File Size (in bytes)",
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"lophine.function.protocol.syncmatica.useQuota.comment": "Is there a limit on the size of projection files?",
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"lophine.function.protocol.xaero-map.enabled.comment": "Enable Xaero World Map Protocol Support",
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"lophine.function.redstone.shears_rotate.comment": "Allows you to use the Shears to right-click to rotate the block.",
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"lophine.function.replay-api.cache-photographer-size.comment": "Maximum size of cache photographer profile",
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"lophine.function.replay-api.cache-photographer-time.comment": "Time to cache photographer profile(in seconds)",
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"lophine.misc.disable-check.disable-op-fly-check.comment": "Disable the check for the operator's fly check",
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"lophine.misc.disable-check.disable-op-move-check.comment": "Disable the check for the operator's move check",
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"lophine.misc.item-entity.follow-tick-sequence-merge.comment": "Due to Paper's modification of the merge radius,\nwhen the merge radius is large and stacks containing many items get stuck in an unexpected position, \nindividual items may never reach their destination.\nThis configuration option is added to fix this behavior.",
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"lophine_carpet.carpet.fakeplayer.commandPlayer.comment": "Enable /player command.(not remapped)\nIf you want to enable bot command, please see lophine global config.",
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"lophine_carpet.carpet.fakeplayer.comment": "Carpet fakeplayer compatibility mapped onto Lophine fakeplayers.\ncommandPlayer is currently backed by Lophine's /bot command surface.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerAutoFish.comment": "Let fakeplayers holding a fishing rod automatically cast and reel it in.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplaceTool.comment": "Toggle automatic tool replacement for fakeplayers.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishment.comment": "Toggle automatic stack replenishment for fakeplayers.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishmentFormShulkerBox.comment": "Let fakeplayer replenishment pull matching items out of shulker boxes in the inventory.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerDefaultSurvivalMode.comment": "Force newly created fakeplayers to start in survival instead of the server default gamemode.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerInteractLikeClient.comment": "Make fakeplayer entity interaction follow client-side fallback behavior more closely.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerReloadAction.comment": "Persist queued fakeplayer actions across save and reload.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerResident.comment": "Keep fakeplayers resident across unload and restart.",
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"lophine_carpet.carpet.fakeplayer.fakePlayerTicksLikeRealPlayer.comment": "Tick fakeplayers in the network phase to better match real player timing.",
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"lophine_carpet.carpet.fakeplayer.openFakePlayerInventory.comment": "Allow opening fakeplayer inventories.",
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"lophine_carpet.carpet.general.amsUpdateSuppressionCrashFix.comment": "Update suppression crash protection.",
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"lophine_carpet.carpet.general.antiSpamDisabled.comment": "Disable the server-side chat and creative-drop spam throttles used by vanilla/Spigot.",
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"lophine_carpet.carpet.general.bambooModelNoOffset.comment": "Remove the random horizontal model offset from bamboo and bamboo saplings.",
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"lophine_carpet.carpet.general.betterCraftableBoneBlock.comment": "Add the AMS alternate bone block recipe that yields 3 bone blocks from 9 bones.",
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"lophine_carpet.carpet.general.betterCraftableDispenser.comment": "Add the AMS alternate dispenser recipes using a dropper.",
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"lophine_carpet.carpet.general.blockPlacementIgnoreEntity.comment": "Allow creative players to place blocks without entity collision checks.",
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"lophine_carpet.carpet.general.carpetAlwaysSetDefault.comment": "Compatibility flag for Lophine's config loader, which already writes default values into the compat config during preload.",
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"lophine_carpet.carpet.general.clientSettingsLostOnRespawnFix.comment": "Reapply the player's last known client settings after respawn.",
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"lophine_carpet.carpet.general.commandTick.comment": "Enable the tick command support.",
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"lophine_carpet.carpet.general.comment": "Carpet/AMS/TIS/Org compatibility rules backed by existing Lophine features.\nOnly rules that already have a working server-side implementation are exposed here.",
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"lophine_carpet.carpet.general.creativeNoClip.comment": "Whether to enable creative fly no clip.\nWhen enabled, players in creative mode will not collide with blocks while flying.\nThis allows them to pass through blocks without obstruction.",
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"lophine_carpet.carpet.general.creativeNoItemCooldown.comment": "Skip item cooldown application for creative players.",
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"lophine_carpet.carpet.general.creativeOneHitKill.comment": "Allow creative players to instantly kill attackable non-creative, non-spectator entities.\nSneaking expands the effect into a small area attack.",
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"lophine_carpet.carpet.general.creativeOpenContainerForcibly.comment": "Allow creative players to forcibly open blocked chests, ender chests and shulker boxes.",
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"lophine_carpet.carpet.general.ctrlQCraftingFix.comment": "Compatibility flag for the upstream result-slot Ctrl+Q crafting fix already present in the current menu code.",
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"lophine_carpet.carpet.general.defaultLoggers.comment": "Carpet-style default logger subscriptions for players.\nExamples: [\"tps\", \"mob_caps\", \"counter white\"]",
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"lophine_carpet.carpet.general.disableBlazeFire.comment": "Disables fire made from blaze fireballs.",
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"lophine_carpet.carpet.general.disableGhastFire.comment": "Disables fire made from ghast fireballs.",
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"lophine_carpet.carpet.general.dustTrapdoorReintroduced.comment": "Should the pre-1.20 mechanism be reintroduced:\nRedstone dust does not connect to adjacent redstone dust on trapdoors that are open\nPre-1.20.2 mechanism: Redstone dust, redstone repeaters, \nand redstone comparators do not check for attachment when receiving status updates from below.",
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"lophine_carpet.carpet.general.entityInstantDeathRemoval.comment": "Remove the normal 20gt delay before dead living entities are discarded.",
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"lophine_carpet.carpet.general.explosionNoBlockDamage.comment": "Let explosions damage entities without breaking blocks.",
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"lophine_carpet.carpet.general.farmlandTrampledDisabled.comment": "Prevent farmland from turning into dirt when entities land on it.",
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"lophine_carpet.carpet.general.fastRedstoneDust.comment": "Route redstone dust updates through the Alternate Current fast-update backend.",
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"lophine_carpet.carpet.general.hopperNoItemCost.comment": "Restore the transferred stack into a hopper when a wool block is placed on top of it.",
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"lophine_carpet.carpet.general.instantBlockUpdaterReintroduced.comment": "Instant block updater.",
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"lophine_carpet.carpet.general.interactionUpdates.comment": "Control whether player interaction block changes emit normal block updates.\nSet to false to suppress neighbor and shape updates during block use and breaking.",
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"lophine_carpet.carpet.general.lagFreeSpawning.comment": "Use the lightweight collision and precooked-mob spawning path for natural spawning checks.",
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"lophine_carpet.carpet.general.language.comment": "Carpet language value.\nATTENTION: This config will not update in Lophine global now!",
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"lophine_carpet.carpet.general.microTiming.comment": "Compatibility flag for the built-in region profiler and timing instrumentation carried by Folia/Moonrise.",
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"lophine_carpet.carpet.general.noCreeperBlockBreaking.comment": "Disables creeper explosion block breaking.",
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"lophine_carpet.carpet.general.noGhastBlockBreaking.comment": "Disables ghast fireball explosion block breaking.",
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"lophine_carpet.carpet.general.observerNoDetection.comment": "Disable observer detection pulses entirely.",
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"lophine_carpet.carpet.general.optimizedDragonRespawn.comment": "Enable optimized dragon respawn.",
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"lophine_carpet.carpet.general.optimizedFastEntityMovement.comment": "Compatibility flag for the always-on Moonrise/Paper fast entity movement collision pipeline.",
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"lophine_carpet.carpet.general.optimizedHardHitBoxEntityCollision.comment": "Compatibility flag for the always-on Moonrise/Paper hard-hitbox entity collision optimizations.",
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"lophine_carpet.carpet.general.optimizedTNTHighPriority.comment": "Compatibility flag for the already optimized server explosion path carried by the current runtime.",
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"lophine_carpet.carpet.general.placementRotationFix.comment": "Use the player's main body rotation for placement direction checks instead of interpolated head yaw.",
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"lophine_carpet.carpet.general.powerfulExpMending.comment": "Let picked-up experience repair all damaged mending items in the player's inventory, not only equipped gear.",
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"lophine_carpet.carpet.general.preventEndSpikeRespawn.comment": "Skip obsidian spike regeneration during dragon respawn.",
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"lophine_carpet.carpet.general.sensibleEnderman.comment": "Restrict enderman block pickup to pumpkins and melons only.",
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"lophine_carpet.carpet.general.shulkerBoxCCEReintroduced.comment": "Use ClassCastException for update suppression.",
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"lophine_carpet.carpet.general.shulkerGolem.comment": "Allow a carved pumpkin on top of a shulker box to summon a shulker.",
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"lophine_carpet.carpet.general.simpleInGameCalculator.comment": "Evaluate chat messages prefixed with `=` as a simple calculator expression and reply privately.",
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"lophine_carpet.carpet.general.syncServerMsptMetricsData.comment": "Broadcast live MSPT samples through the native TISCM protocol channel.",
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"lophine_carpet.carpet.general.tickCommandPermission.comment": "Override the `/tick` command permission level.\nAccepts values in the range 0..4, where 2 matches old Carpet behavior and 3 keeps vanilla.",
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"lophine_carpet.carpet.general.tickFreezeCommandToggleable.comment": "Make `/tick freeze` toggle back to running when executed while the server is already frozen.",
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"lophine_carpet.carpet.general.tiscmNetworkProtocol.comment": "Enable the native Carpet TIS Addition network channel on `tiscm:network/v1`.",
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"lophine_carpet.carpet.general.tntDoNotUpdate.comment": "Prevent TNT from checking redstone power when first placed.",
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"lophine_carpet.carpet.general.tntDupingFix.comment": "Toggle the piston desync path used by vanilla TNT duplication setups.",
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"lophine_carpet.carpet.general.tntFuseDuration.comment": "Override the default primed TNT fuse duration in ticks.\nAccepts values in the range 0..32767.",
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"lophine_carpet.carpet.general.tntIgnoreRedstoneSignal.comment": "Ignore redstone power when deciding whether TNT should auto-prime.",
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"lophine_carpet.carpet.general.tntPrimerMomentumRemoved.comment": "Remove the random horizontal launch momentum from newly primed TNT.",
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"lophine_carpet.carpet.general.totallyNoBlockUpdate.comment": "Suppress neighbor and shape updates globally for block changes.",
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"lophine_carpet.carpet.general.viewDistance.comment": "Override the dedicated server's startup view distance with the Carpet-compatible value.",
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"lophine_carpet.carpet.general.xpNoCooldown.comment": "Allow players to absorb multiple experience orbs in the same tick without pickup delay.",
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"lophine_carpet.carpet.general.yeetOutOfOrderChatKick.comment": "Ignore out-of-order secure chat chain checks instead of invalidating the chat session.",
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"lophine_carpet.carpet.general.yeetUpdateSuppressionCrash.comment": "Update suppression crash yeeting.",
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"lophine_carpet.carpet.hopper_counter.comment": "Hopper counter functions.",
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"lophine_carpet.carpet.hopper_counter.hopperCounters.comment": "Enable the existing wool hopper counter implementation.",
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"lophine_carpet.carpet.hopper_counter.hopperCountersUnlimitedSpeed.comment": "Remove the hopper transfer speed limit for counters.\nOnly effective when hopperCounters is enabled.",
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"luminol.experiment.command.enable_command_block.comment": "Force to enable command blocks.\nATTENTION: WOULD CAUSE SERVER CRASHING AS SOME THREADING ISSUE!!!\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
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"luminol.experiment.command.enable_waypoints_and_waypoint_command.comment": "Enable waypoint and waypoint command.\nWARN: Still under testing",
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"luminol.experiment.disable_async_catchers.enabled.comment": "Disable async catcher to prevent some crashes caused by some plugins which supports folia but has issuable logics.\nATTENTION: Would cause region deadlock when getChunkAt was incorrectly called!\nSee: https://github.com/PaperMC/Folia/issues/280 which is resolved in folia(https://github.com/PaperMC/Folia/commit/2e7bc0721af95196c85500c7bb136aeea0bc12ce)\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
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"luminol.experiment.disable_entity_exception_catchers.enabled.comment": "If this config enabled, the server will crash directly when entity ticking has some errors instead of removing the entity to keep server running.\nIt could prevent entity disappearing but may cause more server crashes.\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
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"luminol.fixes.allow_unsafe_teleportation.enabled.comment": "Allow non player entities enter end portals if enabled.\nIf you want to use sand duping,please turn on this.\nWarning: This would cause some unsafe issues, you could learn more on : https://github.com/PaperMC/Folia/issues/297",
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"luminol.fixes.collision_behavior.mode.comment": "Decides which collision logics will be used(Moonrise and Paper modified this for optimization but would also break some vanilla behaviours at the same time).\nWould be useful for fixing improper behaviours of some huge redstone machines\nAvailable Value:\nVANILLA\nBLOCK_SHAPE_VANILLA\nPAPER",
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"luminol.fixes.fix_high_velocity_issue.enabled.comment": "A simple fix of an issue on folia\n(Sometimes the entity woulds have a large moment that cross the different tick regions,\nand it woulds make the server crashed)\nbut sometimes it might doesn't work",
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"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.comment": "This config is a temporary fix for those incorrect owned data in the memory of each mob, for more you can see https://github.com/PaperMC/Folia/issues/203",
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"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_block_pos.comment": "When enabled, the entity's brain will clean the memory which is typed of block_pos and not belong to current tickregion",
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"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_entity.comment": "When enabled, the entity's brain will clean the memory which is typed of entity and not belong to current tickregion",
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"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_position_tracker.comment": "When enabled, the entity's brain will clean the memory which is typed of position_tracker and not belong to current tickregion",
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"luminol.fixes.item_multitask.enabled.comment": "Prevent the server from interrupting the state of items\nduring block interactions or hotbar slot changes.",
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"luminol.fixes.long_command_support.enabled.comment": "Some long commands can be run through the dialog command,\nbut paper has prohibited it.\nEnable this to fix this problem.",
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"luminol.fixes.pathfinding_fixes.break_down_pathfinding_when_out_of_region.comment": "Recompute path or stop pathfinding when it's touching the blocks out of current tick region",
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"luminol.fixes.pathfinding_fixes.do_not_pathfind_to_not_owned_targets.comment": "Skip pathfinding target when it's out of current tick region",
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"luminol.fixes.poi_range_fixes.do_not_compete_poi_if_unloaded.comment": "Do not compete POI if it's unloaded\nRelated with https://github.com/PaperMC/Folia/issues/292",
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"luminol.fixes.prevent_incorrect_teleport_async_calls_during_move_event.enabled.comment": "When enabled, the server would reject some incorrect teleportAsync calls during move events.\nAnd this will reduce the crashes which caused by plugins(Residence etc.)\nBut you should notice that it might break the compatibility with some plugins.",
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"luminol.fixes.use_vanilla_random_source.enable_for_player_entity.comment": "Related with RNG cracks",
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"luminol.function.membar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
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"luminol.function.portal_rate_limit.enable.comment": "Whether or not to limit the portal rate when entity goes into portals",
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"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick.comment": "Decides how much portal teleportation should be handled within a tick in a single tick region,when exceed,\nthe portal teleportation will be pushed into the next tick\n\nNote: set to -1 to use custom expressions",
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"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick_expression.comment": "If the fixed limit is not enough for use, you could define your own expression to dynamically limit theportal rate.\n\nAvailable variables(all is of current tickregion): e (ticking_entity_count)\nc (ticking_chunk_count)\np (player_count)\nExample: 50 * (1 + sqrt(x/1000) + c/200 + p/5)",
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"luminol.function.region_format.blinear_io_flush_delay_ms.comment": "Decides when it will be flushed to the region file when there has been no write operations for n(default is 3000) milliseconds(Only works for B_LINEAR)",
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"luminol.function.region_format.blinear_io_thread_count.comment": "Decides the worker thread count of buffered linear(Only works for B_LINEAR)",
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"luminol.function.region_format.format.comment": "Available choices: MCA, LINEAR_V2, B_LINEAR",
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"luminol.function.region_format.linear_compression_level.comment": "Decides the compression level of the region file(Only works for LINEAR_V2 and B_LINEAR)",
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"luminol.function.region_format.linear_io_flush_delay_ms.comment": "Decides when it will be flushed to the region file when it has been marked to save for n(default is 100) milliseconds(Only works for LINEAR_V2)",
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"luminol.function.region_format.linear_io_thread_count.comment": "Decides the worker thread count of linear(Only works for LINEAR_V2)",
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"luminol.function.region_format.linear_use_virtual_thread.comment": "Decides if it could use virtual threads for linear format(Only works for LINEAR_V2)",
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"luminol.function.regionbar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
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"luminol.function.secure_seed.enabled.comment": "Once you enable secure seed, all ores and structures are generated with 1024-bit seed\ninstead of using 64-bit seed in vanilla, making traditional seed cracking impossible.\nNote: If you use V1 it will be vulnerable to terrain elevation attacks.\n***** WARN: You need keep it enabled if your old world are also using secure seed! Or it will kill your save *****",
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"luminol.function.secure_seed.salt.comment": "Auto-generated 256-bit salt for V2 cryptographic operations.\nGenerated once on first startup - DO NOT SHARE THIS OR MODIFY (MODIFYING THIS WILL CAUSE CHUNK ERRORS)!\nUsed with Blake3 keyed hash to make seed irreversible.",
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"luminol.function.secure_seed.version.comment": "Version 1: Blake2b (insecure, reversible with a GPU/ASIC cluster in minutes with enough entropy)\nVersion 2: Blake3 with salt key derivation (recommended, irreversible)\n***** WARN: Switching versions will cause chunk errors! *****",
|
||||
"luminol.function.tpsbar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
|
||||
"luminol.function.tpsbar.precision_of_mspt_value.comment": "Example(if mspt is 20.00000000)(value -> result): 2 -> 20.00, 1 -> 20.0",
|
||||
"luminol.function.tpsbar.precision_of_tps_value.comment": "Example(if tps is 20.00000000)(value -> result): 2 -> 20.00, 1 -> 20.0",
|
||||
"luminol.function.tripwire_dupe.behavior_mode.comment": "Available Value:\nVANILLA20\nVANILLA21\nMIXED",
|
||||
"luminol.misc.auto_update.allow_prerelease.comment": "Whether prerelease GitHub releases are allowed when selecting an update.",
|
||||
"luminol.misc.auto_update.check_times.comment": "List of daily check times in HH:mm, based on the server's local time zone.",
|
||||
"luminol.misc.auto_update.comment": "Checks GitHub Releases for newer version's jars on a schedule.\nDownloads are staged under auto_update/lophine and written to auto_update/core.path,\nwhich Clip can consume on the next restart.\nIf target_jar_path is set, server will also try to replace that launcher jar directly.",
|
||||
"luminol.misc.auto_update.enabled.comment": "Whether the server should check for updates automatically.",
|
||||
"luminol.misc.auto_update.target_jar_path.comment": "Optional launcher jar path to replace after a successful download.\nLeave this blank to keep the downloaded jar staged in auto_update/lophine\nand let Clip switch to it through auto_update/core.path on restart.",
|
||||
"luminol.misc.disable_warning.disable_heightmap_warning.comment": "Disable heightmap-check's warning",
|
||||
"luminol.misc.disable_warning.disable_moved_wrongly_threshold_warning.comment": "Disable wrongly move warns and checks",
|
||||
"luminol.misc.disable_warning.disable_offline_mode_warning.comment": "Disable offline warns popped in the log when starting the server",
|
||||
"luminol.misc.folia_watchdog.tick_region_time_out_ms.comment": "Decides the interval of the watchdog prints the threads dumps of tickregions in stuck",
|
||||
"luminol.misc.force_disable_packet_limiter_of_paper.comment": "Force and fully disable all packet limiters of Paper, which is used to prevent from kicking by using some quick crafting mods but has negative impacts on security",
|
||||
"luminol.misc.save_portal_tickets.do_save.comment": "whether or not to save the portal tickets when server stopping, this would make it acts like mc before 1.21.5,\nand won't auto active the portal chunk loader when server started again.",
|
||||
"luminol.misc.sentry.dsn.comment": "Sentry DSN for improved error logging, leave blank to disable,\nObtain from https://sentry.io/",
|
||||
"luminol.misc.sentry.log_level.comment": "Logs with a level higher than or equal to this level will be recorded.",
|
||||
"luminol.misc.sentry.only_log_thrown.comment": "Only log with a Throwable will be recorded after enabling this.",
|
||||
"luminol.misc.server_mod_name.name.comment": "Decides the server mod name shown in your F3 debug screen.",
|
||||
"luminol.misc.server_mod_name.vanilla_spoof.comment": "Ignore any plugin's modification and server mod name set in this config block,\nonly force sending brand name of vanilla",
|
||||
"luminol.misc.username_checks.allow_old_player_join.comment": "Allow old players to join the server after the username regex is changed,\neven if their names don't meet the new requirements.",
|
||||
"luminol.misc.username_checks.enabled.comment": "Decide whether the username checks are enabled,\nyou could disable it if your players are using Chinese username\nbut also notification any security impacts caused by disabling it",
|
||||
"luminol.misc.username_checks.enforce_skull_validation.comment": "Enforce skull validation, preventing skulls with invalid names from disconnecting the client.",
|
||||
"luminol.misc.username_checks.username_check_regex.comment": "Use username regex to validate usernames,\nallowing only characters specified in the regex.",
|
||||
"luminol.misc.verify_publickey_only_in_online_mode.comment": "Only verify the public key in online mode, could be useful when using plugins like MultiLogin with custom auth server configured",
|
||||
"luminol.optimizations.cpu_affinity.enabled_for_tickregion.comment": "Using this you could pin the threads of tick region scheduler(Following are the same) to cpu cores listed in the config 'tickregion_affinity' following,\nwhich is useful for those CPU with P and E cores (such as 12/13/14 gen Intel Core CPUs and so on.)",
|
||||
"luminol.optimizations.cpu_affinity.tickregion_affinity.comment": "The core number you want the tick region threads to bind on",
|
||||
"luminol.optimizations.lithium_sleeping_block_entity.enabled.comment": "Use sleeping blocking optimizations from lithium,s\non luminol the hopper optimizations of paper were totally removed and replaced by those of lithiums\nand it's turned on by default",
|
||||
"luminol.optimizations.lobotomize_villager.check_interval.comment": "The interval in ticks to check if a villager is lobotomized",
|
||||
"luminol.optimizations.lobotomize_villager.comment": "Lobotomizes the villager if it cannot move (Does not disable trading)",
|
||||
"luminol.optimizations.lobotomize_villager.wait_until_trade_locked.comment": "Wait until a villager has been traded with before lobotomizing",
|
||||
"luminol.optimizations.projectile.max-loads-per-projectile.comment": "Controls how many chunks a projectile can load in its lifetime before it gets automatically removed.",
|
||||
"luminol.optimizations.projectile.max-loads-per-tick.comment": "Controls how many chunks are allowed to be sync loaded by projectiles in a tick.",
|
||||
"luminol.optimizations.reduce_sensor_work.comment": "When it is enabled, it will delete the line of sight cache less often and use a faster nearby comparison.",
|
||||
"luminol.optimizations.reduce_sensor_work.enabled.comment": "The interval of each entity to drop the cache(in ticks)",
|
||||
"luminol.optimizations.throttle_goal_selector_tick_in_inactive_tick.comment": "Throttles the AI goal selector in entity inactive ticks.\nThis can improve performance by a few percent, but has minor gameplay implications.",
|
||||
"luminol.optimizations.use_async_protocol_switching.enabled.comment": "Uses async protocol preparation for mc.\nWarn: Due to the packet sequence was changed by this optimization, it might be\nuncompatible with some plugins(ViaVersion etc.)",
|
||||
"luminol.optimizations.variable_entity_waking_up.entity_wakeup_duration_ratio_standard_deviation.comment": "If this value is set to any value > 0, waking up inactive entities happens spread over time, instead of many entities at once. This makes entities feel and behave more natural.\nThis setting is the coefficient of variation, or \u03c3 / \u03bc (the ratio of the standard deviation to the mean) of the inactivity duration.\n\nIn other words, this setting is the value \u03c3, so that the regular inactivity duration will be multiplied by a factor normal_distribution(\u03bc = 1, \u03c3).\nIf a value \u2264 0 is given, variable entity wake-up is disabled.",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_leaves.comment": "Disable check for folia-supported for leaves plugin.\nATTENTION: No support will be provided if you enabled this.",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_paper.comment": "Disable check for folia-supported for spigot/bukkit/paper plugin.\nATTENTION: No support will be provided if you enabled this."
|
||||
"lophine.experiment.command.function_command_enabled.comment": "Allow to use function command",
|
||||
"lophine.experiment.command.save_all_command.enabled.comment": "Allow to use save-all command",
|
||||
"lophine.experiment.command.save_all_command.log_all_process.comment": "Log all process of save-all command to console",
|
||||
"lophine.experiment.command.save_all_command.save_all_command_timeout.comment": "Maximum seconds to save before the chunk report it is timeout.",
|
||||
"lophine.experiment.command.scoreboard_command_enabled.comment": "Allow to use scoreboard command",
|
||||
"lophine.experiment.command.trigger_command_enabled.comment": "Allow to use trigger command",
|
||||
"lophine.experiment.entity_damage_source_trace.enabled.comment": "Allow trace damage source cross different Region Scheduler.",
|
||||
"lophine.experiment.global_entities_counter.version.comment": "DISABLED\nDEFAULT_SYNC: Enable global entities counter origin version with sync counter module.\nDEFAULT_ASYNC: Enable global entities counter origin version with async counter module.\nPRECISE: Enable precise mob cap calculation with incremental counting. Replaces the periodic full-scan with event-driven real-time updates.\n\nYou need to set per-player-mob-spawns to false on paper-world-defaults.yml or paper-world.yml",
|
||||
"lophine.fixes.update-suppression-crash-fix.enabled.comment": "Should crash caused by update suppression be prevented?",
|
||||
"lophine.fixes.vanilla-like-experience.enabled.comment": "Restore a more vanilla-like technical gameplay experience by bypassing some Paper safety and behavior changes.",
|
||||
"lophine.function.container_expansion.barrel_rows.comment": "range: 1~6",
|
||||
"lophine.function.container_expansion.enderchest_rows.comment": "range: 1~6",
|
||||
"lophine.function.container_expansion.shulker_box.shulker_stackable_count.comment": "range: 1~64",
|
||||
"lophine.function.fakeplayer.always-send-data.comment": "Always send data for fakeplayers",
|
||||
"lophine.function.fakeplayer.cache-skin.comment": "Use skin cache for fakeplayers",
|
||||
"lophine.function.fakeplayer.enable-locator-bar.comment": "Enable locator bar for fakeplayers",
|
||||
"lophine.function.fakeplayer.enabled.comment": "Enable fakeplayer functionality (/bot command)",
|
||||
"lophine.function.fakeplayer.limit.comment": "Maximum number of fakeplayers allowed",
|
||||
"lophine.function.fakeplayer.manual-save-and-load.comment": "Allow manual save and load of fakeplayers",
|
||||
"lophine.function.fakeplayer.modify-config.comment": "Allow modifying fakeplayer config",
|
||||
"lophine.function.fakeplayer.open-action-gui.comment": "Allow opening fakeplayer action gui,\nneed sneak to open if you enabled inventory open gui",
|
||||
"lophine.function.fakeplayer.prefix.comment": "Prefix for fakeplayer names",
|
||||
"lophine.function.fakeplayer.regen-amount.comment": "Regeneration amount for fakeplayers",
|
||||
"lophine.function.fakeplayer.simulation-distance.comment": "Simulation distance for fakeplayers (-1 for default)",
|
||||
"lophine.function.fakeplayer.skip-sleep-check.comment": "Skip sleep check for fakeplayers",
|
||||
"lophine.function.fakeplayer.spawn-phantom.comment": "Allow phantoms to spawn for fakeplayers",
|
||||
"lophine.function.fakeplayer.suffix.comment": "Suffix for fakeplayer names",
|
||||
"lophine.function.fakeplayer.unable-fakeplayer-names.comment": "List of names that cannot be used for fakeplayers",
|
||||
"lophine.function.fakeplayer.use-action.comment": "Allow fakeplayers to use actions",
|
||||
"lophine.function.language.allow_auto_reset_comments.comment": "If the package contains the configuration file comment file for the corresponding language,\nautomatically reload the configuration file comments using the related content.\n\nWARNING: This will delete the original comments!",
|
||||
"lophine.function.language.full_blocking_load.comment": "Whether to allow blocking server loading when loading localized language.\nIf you want only use your localized language to shown in your terminal, \nyou need to enable it.\n\nWARNING: This may slow down the startup speed!",
|
||||
"lophine.function.language.lang.comment": "Please use the key from https://minecraft.wiki/w/Language\nSample of format: en_us zh_cn zh_hk zh_tw\nATTENTION: If you want to edit language for carpet system, \nplease edit it in carpet config file.",
|
||||
"lophine.function.protocol.alternative_block_placement.enabled.comment": "Specify the precise placement protocol type\nNONE Disable precise placement protocol\nCARPET Precise placement protocol version 2\nCARPET_FIX Enhanced precise placement protocol version 2 (requires MasaGadget installed on client)\nLITEMATICA Precise placement protocol version 3",
|
||||
"lophine.function.protocol.appleskin.enabled.comment": "Enable AppleSkin protocol support",
|
||||
"lophine.function.protocol.appleskin.sync-tick-interval.comment": "Set AppleSkin Synchronization Frequency (Unit: Game Ticks)",
|
||||
"lophine.function.protocol.bbor.enabled.comment": "Enable BBOR protocol support",
|
||||
"lophine.function.protocol.jade.enabled.comment": "Enable Jade protocol support",
|
||||
"lophine.function.protocol.pca.enabled.comment": "Enable PCA sync protocol support",
|
||||
"lophine.function.protocol.pca.sync-player-entity.comment": "Controls which player entities can be watched through the PCA sync protocol.\nNOBODY: never sync player entities\nBOT: only sync Lophine fake players\nOPS: sync fake players and allow operators to sync real players\nOPS_AND_SELF: sync fake players, operators, and a player's own entity\nEVERYONE: allow all player entities",
|
||||
"lophine.function.protocol.rei.enabled.comment": "Enable Roughly Enough Items protocol support",
|
||||
"lophine.function.protocol.servux.litematics.litematics-print-max-delay-ticks.comment": "The max delay ticks for printing litematics, -1 to disable",
|
||||
"lophine.function.protocol.syncmatica.enabled.comment": "Enable Syncmatica protocol support",
|
||||
"lophine.function.protocol.syncmatica.quota-Limit.comment": "Maximum Projection File Size (in bytes)",
|
||||
"lophine.function.protocol.syncmatica.useQuota.comment": "Is there a limit on the size of projection files?",
|
||||
"lophine.function.protocol.xaero-map.enabled.comment": "Enable Xaero World Map Protocol Support",
|
||||
"lophine.function.redstone.shears_rotate.comment": "Allows you to use the Shears to right-click to rotate the block.",
|
||||
"lophine.function.replay-api.cache-photographer-size.comment": "Maximum size of cache photographer profile",
|
||||
"lophine.function.replay-api.cache-photographer-time.comment": "Time to cache photographer profile(in seconds)",
|
||||
"lophine.misc.disable-check.disable-op-fly-check.comment": "Disable the check for the operator's fly check",
|
||||
"lophine.misc.disable-check.disable-op-move-check.comment": "Disable the check for the operator's move check",
|
||||
"lophine.misc.item-entity.follow-tick-sequence-merge.comment": "Due to Paper's modification of the merge radius,\nwhen the merge radius is large and stacks containing many items get stuck in an unexpected position, \nindividual items may never reach their destination.\nThis configuration option is added to fix this behavior.",
|
||||
"lophine_carpet.carpet.fakeplayer.commandPlayer.comment": "Enable /player command.(not remapped)\nIf you want to enable bot command, please see lophine global config.",
|
||||
"lophine_carpet.carpet.fakeplayer.comment": "Carpet fakeplayer compatibility mapped onto Lophine fakeplayers.\ncommandPlayer is currently backed by Lophine's /bot command surface.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoFish.comment": "Let fakeplayers holding a fishing rod automatically cast and reel it in.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplaceTool.comment": "Toggle automatic tool replacement for fakeplayers.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishment.comment": "Toggle automatic stack replenishment for fakeplayers.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishmentFormShulkerBox.comment": "Let fakeplayer replenishment pull matching items out of shulker boxes in the inventory.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerDefaultSurvivalMode.comment": "Force newly created fakeplayers to start in survival instead of the server default gamemode.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerInteractLikeClient.comment": "Make fakeplayer entity interaction follow client-side fallback behavior more closely.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerReloadAction.comment": "Persist queued fakeplayer actions across save and reload.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerResident.comment": "Keep fakeplayers resident across unload and restart.",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerTicksLikeRealPlayer.comment": "Tick fakeplayers in the network phase to better match real player timing.",
|
||||
"lophine_carpet.carpet.fakeplayer.openFakePlayerInventory.comment": "Allow opening fakeplayer inventories.",
|
||||
"lophine_carpet.carpet.general.amsUpdateSuppressionCrashFix.comment": "Update suppression crash protection.",
|
||||
"lophine_carpet.carpet.general.antiSpamDisabled.comment": "Disable the server-side chat and creative-drop spam throttles used by vanilla/Spigot.",
|
||||
"lophine_carpet.carpet.general.bambooModelNoOffset.comment": "Remove the random horizontal model offset from bamboo and bamboo saplings.",
|
||||
"lophine_carpet.carpet.general.betterCraftableBoneBlock.comment": "Add the AMS alternate bone block recipe that yields 3 bone blocks from 9 bones.",
|
||||
"lophine_carpet.carpet.general.betterCraftableDispenser.comment": "Add the AMS alternate dispenser recipes using a dropper.",
|
||||
"lophine_carpet.carpet.general.blockPlacementIgnoreEntity.comment": "Allow creative players to place blocks without entity collision checks.",
|
||||
"lophine_carpet.carpet.general.carpetAlwaysSetDefault.comment": "Compatibility flag for Lophine's config loader, which already writes default values into the compat config during preload.",
|
||||
"lophine_carpet.carpet.general.clientSettingsLostOnRespawnFix.comment": "Reapply the player's last known client settings after respawn.",
|
||||
"lophine_carpet.carpet.general.commandTick.comment": "Enable the tick command support.",
|
||||
"lophine_carpet.carpet.general.comment": "Carpet/AMS/TIS/Org compatibility rules backed by existing Lophine features.\nOnly rules that already have a working server-side implementation are exposed here.",
|
||||
"lophine_carpet.carpet.general.creativeNoClip.comment": "Whether to enable creative fly no clip.\nWhen enabled, players in creative mode will not collide with blocks while flying.\nThis allows them to pass through blocks without obstruction.",
|
||||
"lophine_carpet.carpet.general.creativeNoItemCooldown.comment": "Skip item cooldown application for creative players.",
|
||||
"lophine_carpet.carpet.general.creativeOneHitKill.comment": "Allow creative players to instantly kill attackable non-creative, non-spectator entities.\nSneaking expands the effect into a small area attack.",
|
||||
"lophine_carpet.carpet.general.creativeOpenContainerForcibly.comment": "Allow creative players to forcibly open blocked chests, ender chests and shulker boxes.",
|
||||
"lophine_carpet.carpet.general.ctrlQCraftingFix.comment": "Compatibility flag for the upstream result-slot Ctrl+Q crafting fix already present in the current menu code.",
|
||||
"lophine_carpet.carpet.general.defaultLoggers.comment": "Carpet-style default logger subscriptions for players.\nExamples: [\"tps\", \"mob_caps\", \"counter white\"]",
|
||||
"lophine_carpet.carpet.general.disableBlazeFire.comment": "Disables fire made from blaze fireballs.",
|
||||
"lophine_carpet.carpet.general.disableGhastFire.comment": "Disables fire made from ghast fireballs.",
|
||||
"lophine_carpet.carpet.general.dustTrapdoorReintroduced.comment": "Should the pre-1.20 mechanism be reintroduced:\nRedstone dust does not connect to adjacent redstone dust on trapdoors that are open\nPre-1.20.2 mechanism: Redstone dust, redstone repeaters, \nand redstone comparators do not check for attachment when receiving status updates from below.",
|
||||
"lophine_carpet.carpet.general.entityInstantDeathRemoval.comment": "Remove the normal 20gt delay before dead living entities are discarded.",
|
||||
"lophine_carpet.carpet.general.explosionNoBlockDamage.comment": "Let explosions damage entities without breaking blocks.",
|
||||
"lophine_carpet.carpet.general.farmlandTrampledDisabled.comment": "Prevent farmland from turning into dirt when entities land on it.",
|
||||
"lophine_carpet.carpet.general.fastRedstoneDust.comment": "Route redstone dust updates through the Alternate Current fast-update backend.",
|
||||
"lophine_carpet.carpet.general.hopperNoItemCost.comment": "Restore the transferred stack into a hopper when a wool block is placed on top of it.",
|
||||
"lophine_carpet.carpet.general.instantBlockUpdaterReintroduced.comment": "Instant block updater.",
|
||||
"lophine_carpet.carpet.general.interactionUpdates.comment": "Control whether player interaction block changes emit normal block updates.\nSet to false to suppress neighbor and shape updates during block use and breaking.",
|
||||
"lophine_carpet.carpet.general.lagFreeSpawning.comment": "Use the lightweight collision and precooked-mob spawning path for natural spawning checks.",
|
||||
"lophine_carpet.carpet.general.language.comment": "Carpet language value.\nATTENTION: This config will not update in Lophine global now!",
|
||||
"lophine_carpet.carpet.general.microTiming.comment": "Compatibility flag for the built-in region profiler and timing instrumentation carried by Folia/Moonrise.",
|
||||
"lophine_carpet.carpet.general.noCreeperBlockBreaking.comment": "Disables creeper explosion block breaking.",
|
||||
"lophine_carpet.carpet.general.noGhastBlockBreaking.comment": "Disables ghast fireball explosion block breaking.",
|
||||
"lophine_carpet.carpet.general.observerNoDetection.comment": "Disable observer detection pulses entirely.",
|
||||
"lophine_carpet.carpet.general.optimizedDragonRespawn.comment": "Enable optimized dragon respawn.",
|
||||
"lophine_carpet.carpet.general.optimizedFastEntityMovement.comment": "Compatibility flag for the always-on Moonrise/Paper fast entity movement collision pipeline.",
|
||||
"lophine_carpet.carpet.general.optimizedHardHitBoxEntityCollision.comment": "Compatibility flag for the always-on Moonrise/Paper hard-hitbox entity collision optimizations.",
|
||||
"lophine_carpet.carpet.general.optimizedTNTHighPriority.comment": "Compatibility flag for the already optimized server explosion path carried by the current runtime.",
|
||||
"lophine_carpet.carpet.general.placementRotationFix.comment": "Use the player's main body rotation for placement direction checks instead of interpolated head yaw.",
|
||||
"lophine_carpet.carpet.general.powerfulExpMending.comment": "Let picked-up experience repair all damaged mending items in the player's inventory, not only equipped gear.",
|
||||
"lophine_carpet.carpet.general.preventEndSpikeRespawn.comment": "Skip obsidian spike regeneration during dragon respawn.",
|
||||
"lophine_carpet.carpet.general.sensibleEnderman.comment": "Restrict enderman block pickup to pumpkins and melons only.",
|
||||
"lophine_carpet.carpet.general.shulkerBoxCCEReintroduced.comment": "Use ClassCastException for update suppression.",
|
||||
"lophine_carpet.carpet.general.shulkerGolem.comment": "Allow a carved pumpkin on top of a shulker box to summon a shulker.",
|
||||
"lophine_carpet.carpet.general.simpleInGameCalculator.comment": "Evaluate chat messages prefixed with `=` as a simple calculator expression and reply privately.",
|
||||
"lophine_carpet.carpet.general.syncServerMsptMetricsData.comment": "Broadcast live MSPT samples through the native TISCM protocol channel.",
|
||||
"lophine_carpet.carpet.general.tickCommandPermission.comment": "Override the `/tick` command permission level.\nAccepts values in the range 0..4, where 2 matches old Carpet behavior and 3 keeps vanilla.",
|
||||
"lophine_carpet.carpet.general.tickFreezeCommandToggleable.comment": "Make `/tick freeze` toggle back to running when executed while the server is already frozen.",
|
||||
"lophine_carpet.carpet.general.tiscmNetworkProtocol.comment": "Enable the native Carpet TIS Addition network channel on `tiscm:network/v1`.",
|
||||
"lophine_carpet.carpet.general.tntDoNotUpdate.comment": "Prevent TNT from checking redstone power when first placed.",
|
||||
"lophine_carpet.carpet.general.tntDupingFix.comment": "Toggle the piston desync path used by vanilla TNT duplication setups.",
|
||||
"lophine_carpet.carpet.general.tntFuseDuration.comment": "Override the default primed TNT fuse duration in ticks.\nAccepts values in the range 0..32767.",
|
||||
"lophine_carpet.carpet.general.tntIgnoreRedstoneSignal.comment": "Ignore redstone power when deciding whether TNT should auto-prime.",
|
||||
"lophine_carpet.carpet.general.tntPrimerMomentumRemoved.comment": "Remove the random horizontal launch momentum from newly primed TNT.",
|
||||
"lophine_carpet.carpet.general.totallyNoBlockUpdate.comment": "Suppress neighbor and shape updates globally for block changes.",
|
||||
"lophine_carpet.carpet.general.viewDistance.comment": "Override the dedicated server's startup view distance with the Carpet-compatible value.",
|
||||
"lophine_carpet.carpet.general.xpNoCooldown.comment": "Allow players to absorb multiple experience orbs in the same tick without pickup delay.",
|
||||
"lophine_carpet.carpet.general.yeetOutOfOrderChatKick.comment": "Ignore out-of-order secure chat chain checks instead of invalidating the chat session.",
|
||||
"lophine_carpet.carpet.general.yeetUpdateSuppressionCrash.comment": "Update suppression crash yeeting.",
|
||||
"lophine_carpet.carpet.hopper_counter.comment": "Hopper counter functions.",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCounters.comment": "Enable the existing wool hopper counter implementation.",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCountersUnlimitedSpeed.comment": "Remove the hopper transfer speed limit for counters.\nOnly effective when hopperCounters is enabled.",
|
||||
"luminol.experiment.command.enable_command_block.comment": "Force to enable command blocks.\nATTENTION: WOULD CAUSE SERVER CRASHING AS SOME THREADING ISSUE!!!\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
|
||||
"luminol.experiment.command.enable_waypoints_and_waypoint_command.comment": "Enable waypoint and waypoint command.\nWARN: Still under testing",
|
||||
"luminol.experiment.disable_async_catchers.enabled.comment": "Disable async catcher to prevent some crashes caused by some plugins which supports folia but has issuable logics.\nATTENTION: Would cause region deadlock when getChunkAt was incorrectly called!\nSee: https://github.com/PaperMC/Folia/issues/280 which is resolved in folia(https://github.com/PaperMC/Folia/commit/2e7bc0721af95196c85500c7bb136aeea0bc12ce)\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
|
||||
"luminol.experiment.disable_entity_exception_catchers.enabled.comment": "If this config enabled, the server will crash directly when entity ticking has some errors instead of removing the entity to keep server running.\nIt could prevent entity disappearing but may cause more server crashes.\nDO NOT ENABLE UNLESS YOU KNOW WHAT YOU ARE DOING!!!",
|
||||
"luminol.fixes.allow_unsafe_teleportation.enabled.comment": "Allow non player entities enter end portals if enabled.\nIf you want to use sand duping,please turn on this.\nWarning: This would cause some unsafe issues, you could learn more on : https://github.com/PaperMC/Folia/issues/297",
|
||||
"luminol.fixes.collision_behavior.mode.comment": "Decides which collision logics will be used(Moonrise and Paper modified this for optimization but would also break some vanilla behaviours at the same time).\nWould be useful for fixing improper behaviours of some huge redstone machines\nAvailable Value:\nVANILLA\nBLOCK_SHAPE_VANILLA\nPAPER",
|
||||
"luminol.fixes.fix_high_velocity_issue.enabled.comment": "A simple fix of an issue on folia\n(Sometimes the entity woulds have a large moment that cross the different tick regions,\nand it woulds make the server crashed)\nbut sometimes it might doesn't work",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.comment": "This config is a temporary fix for those incorrect owned data in the memory of each mob, for more you can see https://github.com/PaperMC/Folia/issues/203",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_block_pos.comment": "When enabled, the entity's brain will clean the memory which is typed of block_pos and not belong to current tickregion",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_entity.comment": "When enabled, the entity's brain will clean the memory which is typed of entity and not belong to current tickregion",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_position_tracker.comment": "When enabled, the entity's brain will clean the memory which is typed of position_tracker and not belong to current tickregion",
|
||||
"luminol.fixes.item_multitask.enabled.comment": "Prevent the server from interrupting the state of items\nduring block interactions or hotbar slot changes.",
|
||||
"luminol.fixes.long_command_support.enabled.comment": "Some long commands can be run through the dialog command,\nbut paper has prohibited it.\nEnable this to fix this problem.",
|
||||
"luminol.fixes.pathfinding_fixes.break_down_pathfinding_when_out_of_region.comment": "Recompute path or stop pathfinding when it's touching the blocks out of current tick region",
|
||||
"luminol.fixes.pathfinding_fixes.do_not_pathfind_to_not_owned_targets.comment": "Skip pathfinding target when it's out of current tick region",
|
||||
"luminol.fixes.poi_range_fixes.do_not_compete_poi_if_unloaded.comment": "Do not compete POI if it's unloaded\nRelated with https://github.com/PaperMC/Folia/issues/292",
|
||||
"luminol.fixes.prevent_incorrect_teleport_async_calls_during_move_event.enabled.comment": "When enabled, the server would reject some incorrect teleportAsync calls during move events.\nAnd this will reduce the crashes which caused by plugins(Residence etc.)\nBut you should notice that it might break the compatibility with some plugins.",
|
||||
"luminol.fixes.use_vanilla_random_source.enable_for_player_entity.comment": "Related with RNG cracks",
|
||||
"luminol.function.membar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
|
||||
"luminol.function.portal_rate_limit.enable.comment": "Whether or not to limit the portal rate when entity goes into portals",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick.comment": "Decides how much portal teleportation should be handled within a tick in a single tick region,when exceed,\nthe portal teleportation will be pushed into the next tick\n\nNote: set to -1 to use custom expressions",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick_expression.comment": "If the fixed limit is not enough for use, you could define your own expression to dynamically limit theportal rate.\n\nAvailable variables(all is of current tickregion): e (ticking_entity_count)\nc (ticking_chunk_count)\np (player_count)\nExample: 50 * (1 + sqrt(x/1000) + c/200 + p/5)",
|
||||
"luminol.function.region_format.blinear_io_flush_delay_ms.comment": "Decides when it will be flushed to the region file when there has been no write operations for n(default is 3000) milliseconds(Only works for B_LINEAR)",
|
||||
"luminol.function.region_format.blinear_io_thread_count.comment": "Decides the worker thread count of buffered linear(Only works for B_LINEAR)",
|
||||
"luminol.function.region_format.format.comment": "Available choices: MCA, LINEAR_V2, B_LINEAR",
|
||||
"luminol.function.region_format.linear_compression_level.comment": "Decides the compression level of the region file(Only works for LINEAR_V2 and B_LINEAR)",
|
||||
"luminol.function.region_format.linear_io_flush_delay_ms.comment": "Decides when it will be flushed to the region file when it has been marked to save for n(default is 100) milliseconds(Only works for LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_io_thread_count.comment": "Decides the worker thread count of linear(Only works for LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_use_virtual_thread.comment": "Decides if it could use virtual threads for linear format(Only works for LINEAR_V2)",
|
||||
"luminol.function.regionbar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
|
||||
"luminol.function.secure_seed.enabled.comment": "Once you enable secure seed, all ores and structures are generated with 1024-bit seed\ninstead of using 64-bit seed in vanilla, making traditional seed cracking impossible.\nNote: If you use V1 it will be vulnerable to terrain elevation attacks.\n***** WARN: You need keep it enabled if your old world are also using secure seed! Or it will kill your save *****",
|
||||
"luminol.function.secure_seed.salt.comment": "Auto-generated 256-bit salt for V2 cryptographic operations.\nGenerated once on first startup - DO NOT SHARE THIS OR MODIFY (MODIFYING THIS WILL CAUSE CHUNK ERRORS)!\nUsed with Blake3 keyed hash to make seed irreversible.",
|
||||
"luminol.function.secure_seed.version.comment": "Version 1: Blake2b (insecure, reversible with a GPU/ASIC cluster in minutes with enough entropy)\nVersion 2: Blake3 with salt key derivation (recommended, irreversible)\n***** WARN: Switching versions will cause chunk errors! *****",
|
||||
"luminol.function.tpsbar.display.comment": "Available displays: BOSS_BAR, ACTION_BAR, TAB_LIST",
|
||||
"luminol.function.tpsbar.precision_of_mspt_value.comment": "Example(if mspt is 20.00000000)(value -> result): 2 -> 20.00, 1 -> 20.0",
|
||||
"luminol.function.tpsbar.precision_of_tps_value.comment": "Example(if tps is 20.00000000)(value -> result): 2 -> 20.00, 1 -> 20.0",
|
||||
"luminol.function.tripwire_dupe.behavior_mode.comment": "Available Value:\nVANILLA20\nVANILLA21\nMIXED",
|
||||
"luminol.misc.auto_update.allow_prerelease.comment": "Whether prerelease GitHub releases are allowed when selecting an update.",
|
||||
"luminol.misc.auto_update.check_times.comment": "List of daily check times in HH:mm, based on the server's local time zone.",
|
||||
"luminol.misc.auto_update.comment": "Checks GitHub Releases for newer version's jars on a schedule.\nDownloads are staged under auto_update/lophine and written to auto_update/core.path,\nwhich Clip can consume on the next restart.\nIf target_jar_path is set, server will also try to replace that launcher jar directly.",
|
||||
"luminol.misc.auto_update.enabled.comment": "Whether the server should check for updates automatically.",
|
||||
"luminol.misc.auto_update.target_jar_path.comment": "Optional launcher jar path to replace after a successful download.\nLeave this blank to keep the downloaded jar staged in auto_update/lophine\nand let Clip switch to it through auto_update/core.path on restart.",
|
||||
"luminol.misc.disable_warning.disable_heightmap_warning.comment": "Disable heightmap-check's warning",
|
||||
"luminol.misc.disable_warning.disable_moved_wrongly_threshold_warning.comment": "Disable wrongly move warns and checks",
|
||||
"luminol.misc.disable_warning.disable_offline_mode_warning.comment": "Disable offline warns popped in the log when starting the server",
|
||||
"luminol.misc.folia_watchdog.tick_region_time_out_ms.comment": "Decides the interval of the watchdog prints the threads dumps of tickregions in stuck",
|
||||
"luminol.misc.force_disable_packet_limiter_of_paper.comment": "Force and fully disable all packet limiters of Paper, which is used to prevent from kicking by using some quick crafting mods but has negative impacts on security",
|
||||
"luminol.misc.save_portal_tickets.do_save.comment": "whether or not to save the portal tickets when server stopping, this would make it acts like mc before 1.21.5,\nand won't auto active the portal chunk loader when server started again.",
|
||||
"luminol.misc.sentry.dsn.comment": "Sentry DSN for improved error logging, leave blank to disable,\nObtain from https://sentry.io/",
|
||||
"luminol.misc.sentry.log_level.comment": "Logs with a level higher than or equal to this level will be recorded.",
|
||||
"luminol.misc.sentry.only_log_thrown.comment": "Only log with a Throwable will be recorded after enabling this.",
|
||||
"luminol.misc.server_mod_name.name.comment": "Decides the server mod name shown in your F3 debug screen.",
|
||||
"luminol.misc.server_mod_name.vanilla_spoof.comment": "Ignore any plugin's modification and server mod name set in this config block,\nonly force sending brand name of vanilla",
|
||||
"luminol.misc.username_checks.allow_old_player_join.comment": "Allow old players to join the server after the username regex is changed,\neven if their names don't meet the new requirements.",
|
||||
"luminol.misc.username_checks.enabled.comment": "Decide whether the username checks are enabled,\nyou could disable it if your players are using Chinese username\nbut also notification any security impacts caused by disabling it",
|
||||
"luminol.misc.username_checks.enforce_skull_validation.comment": "Enforce skull validation, preventing skulls with invalid names from disconnecting the client.",
|
||||
"luminol.misc.username_checks.username_check_regex.comment": "Use username regex to validate usernames,\nallowing only characters specified in the regex.",
|
||||
"luminol.misc.verify_publickey_only_in_online_mode.comment": "Only verify the public key in online mode, could be useful when using plugins like MultiLogin with custom auth server configured",
|
||||
"luminol.optimizations.cpu_affinity.enabled_for_tickregion.comment": "Using this you could pin the threads of tick region scheduler(Following are the same) to cpu cores listed in the config 'tickregion_affinity' following,\nwhich is useful for those CPU with P and E cores (such as 12/13/14 gen Intel Core CPUs and so on.)",
|
||||
"luminol.optimizations.cpu_affinity.tickregion_affinity.comment": "The core number you want the tick region threads to bind on",
|
||||
"luminol.optimizations.lithium_sleeping_block_entity.enabled.comment": "Use sleeping blocking optimizations from lithium,s\non luminol the hopper optimizations of paper were totally removed and replaced by those of lithiums\nand it's turned on by default",
|
||||
"luminol.optimizations.lobotomize_villager.check_interval.comment": "The interval in ticks to check if a villager is lobotomized",
|
||||
"luminol.optimizations.lobotomize_villager.comment": "Lobotomizes the villager if it cannot move (Does not disable trading)",
|
||||
"luminol.optimizations.lobotomize_villager.wait_until_trade_locked.comment": "Wait until a villager has been traded with before lobotomizing",
|
||||
"luminol.optimizations.projectile.max-loads-per-projectile.comment": "Controls how many chunks a projectile can load in its lifetime before it gets automatically removed.",
|
||||
"luminol.optimizations.projectile.max-loads-per-tick.comment": "Controls how many chunks are allowed to be sync loaded by projectiles in a tick.",
|
||||
"luminol.optimizations.reduce_sensor_work.comment": "When it is enabled, it will delete the line of sight cache less often and use a faster nearby comparison.",
|
||||
"luminol.optimizations.reduce_sensor_work.enabled.comment": "The interval of each entity to drop the cache(in ticks)",
|
||||
"luminol.optimizations.throttle_goal_selector_tick_in_inactive_tick.comment": "Throttles the AI goal selector in entity inactive ticks.\nThis can improve performance by a few percent, but has minor gameplay implications.",
|
||||
"luminol.optimizations.use_async_protocol_switching.enabled.comment": "Uses async protocol preparation for mc.\nWarn: Due to the packet sequence was changed by this optimization, it might be\nuncompatible with some plugins(ViaVersion etc.)",
|
||||
"luminol.optimizations.variable_entity_waking_up.entity_wakeup_duration_ratio_standard_deviation.comment": "If this value is set to any value > 0, waking up inactive entities happens spread over time, instead of many entities at once. This makes entities feel and behave more natural.\nThis setting is the coefficient of variation, or σ / μ (the ratio of the standard deviation to the mean) of the inactivity duration.\n\nIn other words, this setting is the value σ, so that the regular inactivity duration will be multiplied by a factor normal_distribution(μ = 1, σ).\nIf a value ≤ 0 is given, variable entity wake-up is disabled.",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_leaves.comment": "Disable check for folia-supported for leaves plugin.\nATTENTION: No support will be provided if you enabled this.",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_paper.comment": "Disable check for folia-supported for spigot/bukkit/paper plugin.\nATTENTION: No support will be provided if you enabled this."
|
||||
}
|
||||
|
||||
@@ -1,198 +1,198 @@
|
||||
{
|
||||
"lophine.experiment.command.function_command_enabled.comment": "允许使用 function 命令",
|
||||
"lophine.experiment.command.save_all_command.enabled.comment": "允许使用 save-all 命令",
|
||||
"lophine.experiment.command.save_all_command.log_all_process.comment": "将 save-all 命令的全部过程记录到控制台",
|
||||
"lophine.experiment.command.save_all_command.save_all_command_timeout.comment": "区块报告保存超时前允许的最大保存秒数。",
|
||||
"lophine.experiment.command.scoreboard_command_enabled.comment": "允许使用 scoreboard 命令",
|
||||
"lophine.experiment.command.trigger_command_enabled.comment": "允许使用 trigger 命令",
|
||||
"lophine.experiment.entity_damage_source_trace.enabled.comment": "允许跨不同区域调度器跟踪伤害来源。",
|
||||
"lophine.experiment.global_entities_counter.version.comment": "DISABLED\nDEFAULT_SYNC:使用同步计数器模块启用原版全局实体计数器。\nDEFAULT_ASYNC:使用异步计数器模块启用原版全局实体计数器。\nPRECISE:使用增量计数启用精确生物容量计算。用事件驱动的实时更新替代周期性全量扫描。\n\n你需要在 paper-world-defaults.yml 或 paper-world.yml 中将 per-player-mob-spawns 设置为 false",
|
||||
"lophine.fixes.update-suppression-crash-fix.enabled.comment": "防止由更新抑制导致的崩溃",
|
||||
"lophine.fixes.vanilla-like-experience.enabled.comment": "通过绕过部分 Paper 安全和行为改动,恢复更接近原版的技术玩法体验。",
|
||||
"lophine.function.container_expansion.barrel_rows.comment": "范围:1-6",
|
||||
"lophine.function.container_expansion.enderchest_rows.comment": "范围:1-6",
|
||||
"lophine.function.container_expansion.shulker_box.shulker_stackable_count.comment": "范围:1-64",
|
||||
"lophine.function.fakeplayer.always-send-data.comment": "始终为假人发送数据",
|
||||
"lophine.function.fakeplayer.cache-skin.comment": "为假人使用皮肤缓存",
|
||||
"lophine.function.fakeplayer.enable-locator-bar.comment": "为假人启用定位栏",
|
||||
"lophine.function.fakeplayer.enabled.comment": "启用假人功能(/bot 命令)",
|
||||
"lophine.function.fakeplayer.limit.comment": "允许的假人最大数量",
|
||||
"lophine.function.fakeplayer.manual-save-and-load.comment": "允许手动保存和加载假人",
|
||||
"lophine.function.fakeplayer.modify-config.comment": "允许修改假人配置",
|
||||
"lophine.function.fakeplayer.open-action-gui.comment": "允许打开假人动作 GUI,\n如果启用了物品栏打开 GUI,则需要潜行才能打开",
|
||||
"lophine.function.fakeplayer.prefix.comment": "假人名称前缀",
|
||||
"lophine.function.fakeplayer.regen-amount.comment": "假人的生命恢复量",
|
||||
"lophine.function.fakeplayer.simulation-distance.comment": "假人的模拟距离(-1 表示默认)",
|
||||
"lophine.function.fakeplayer.skip-sleep-check.comment": "跳过假人的睡眠检查",
|
||||
"lophine.function.fakeplayer.spawn-phantom.comment": "允许假人生成幻翼",
|
||||
"lophine.function.fakeplayer.suffix.comment": "假人名称后缀",
|
||||
"lophine.function.fakeplayer.unable-fakeplayer-names.comment": "不能用于假人的名称列表",
|
||||
"lophine.function.fakeplayer.use-action.comment": "允许假人执行动作",
|
||||
"lophine.function.language.allow_auto_reset_comments.comment": "如果包中包含对应语言的配置文件注释文件,\n则使用相关内容自动重新加载配置文件注释。\n\n警告:这会删除原有注释!",
|
||||
"lophine.function.language.full_blocking_load.comment": "加载本地化语言时,是否允许阻塞服务器加载。\n如果你只想在终端中显示本地化语言,\n需要启用此项。\n\n警告:这可能会降低启动速度!",
|
||||
"lophine.function.language.lang.comment": "请使用 https://minecraft.wiki/w/Language 中的键\n格式示例:en_us zh_cn zh_hk zh_tw\n注意:如果你想编辑 carpet 系统的语言,\n请在 carpet 配置文件中编辑。",
|
||||
"lophine.function.protocol.alternative_block_placement.enabled.comment": "指定精确放置协议类型\nNONE 禁用精确放置协议\nCARPET 精确放置协议第 2 版\nCARPET_FIX 增强版精确放置协议第 2 版(需要客户端安装 MasaGadget)\nLITEMATICA 精确放置协议第 3 版",
|
||||
"lophine.function.protocol.appleskin.enabled.comment": "启用 AppleSkin 协议支持",
|
||||
"lophine.function.protocol.appleskin.sync-tick-interval.comment": "设置 AppleSkin 同步频率(单位:游戏刻)",
|
||||
"lophine.function.protocol.bbor.enabled.comment": "启用 BBOR 协议支持",
|
||||
"lophine.function.protocol.jade.enabled.comment": "启用 Jade 协议支持",
|
||||
"lophine.function.protocol.pca.enabled.comment": "启用 PCA 同步协议支持",
|
||||
"lophine.function.protocol.pca.sync-player-entity.comment": "控制哪些玩家实体可以通过 PCA 同步协议被观察。\nNOBODY:从不同步玩家实体\nBOT:仅同步 Lophine 假人\nOPS:同步假人,并允许管理员同步真实玩家\nOPS_AND_SELF:同步假人、管理员以及玩家自己的实体\nEVERYONE:允许所有玩家实体",
|
||||
"lophine.function.protocol.rei.enabled.comment": "启用 REI 协议支持",
|
||||
"lophine.function.protocol.servux.litematics.litematics-print-max-delay-ticks.comment": "打印投影的最大延迟刻数,-1 表示禁用",
|
||||
"lophine.function.protocol.syncmatica.enabled.comment": "启用共享原理图协议支持",
|
||||
"lophine.function.protocol.syncmatica.quota-Limit.comment": "最大投影文件大小(字节)",
|
||||
"lophine.function.protocol.syncmatica.useQuota.comment": "是否启用对投影文件大小的限制",
|
||||
"lophine.function.protocol.xaero-map.enabled.comment": "启用 Xaero 世界地图协议支持",
|
||||
"lophine.function.redstone.shears_rotate.comment": "允许使用剪刀右键旋转方块。",
|
||||
"lophine.function.replay-api.cache-photographer-size.comment": "Replay api 摄像机档案缓存的最大大小",
|
||||
"lophine.function.replay-api.cache-photographer-time.comment": "Replay api 摄像机档案缓存时间(秒)",
|
||||
"lophine.misc.disable-check.disable-op-fly-check.comment": "禁用对管理员飞行检查的检测",
|
||||
"lophine.misc.disable-check.disable-op-move-check.comment": "禁用对管理员移动检查的检测",
|
||||
"lophine.misc.item-entity.follow-tick-sequence-merge.comment": "由于 Paper 修改了合并半径,\n当合并半径较大且包含大量物品堆卡在异常位置时,\n单个物品可能永远无法到达目标位置。\n此配置项用于修复该行为,但是请注意,启用此碰撞箱后的行为是非原版的。",
|
||||
"lophine_carpet.carpet.fakeplayer.commandPlayer.comment": "启用 /player 命令。\n如果要启用 /bot 命令,请查看 lophine 全局配置。",
|
||||
"lophine_carpet.carpet.fakeplayer.comment": "将 Carpet 假人兼容映射到 Lophine 假人。\ncommandPlayer 当前由 Lophine 的 /bot 命令接口提供支持。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoFish.comment": "让手持钓鱼竿的假人自动抛竿并收竿。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplaceTool.comment": "切换假人的自动工具替换。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishment.comment": "切换假人的自动堆叠补货。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishmentFormShulkerBox.comment": "允许假人补货从物品栏中的潜影盒取出匹配物品。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerDefaultSurvivalMode.comment": "强制新创建的假人以生存模式开始,而不是使用服务器默认游戏模式。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerInteractLikeClient.comment": "让假人的实体交互更接近客户端侧的回退行为。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerReloadAction.comment": "在保存和重载后保留排队的假人动作。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerResident.comment": "让假人在卸载和重启后保持常驻。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerTicksLikeRealPlayer.comment": "在网络阶段 tick 假人,以更接近真实玩家的时序。",
|
||||
"lophine_carpet.carpet.fakeplayer.openFakePlayerInventory.comment": "允许打开假人物品栏。",
|
||||
"lophine_carpet.carpet.general.amsUpdateSuppressionCrashFix.comment": "更新抑制崩溃保护。",
|
||||
"lophine_carpet.carpet.general.antiSpamDisabled.comment": "禁用原版/Spigot 使用的服务端聊天和创造丢弃物品刷屏限制。",
|
||||
"lophine_carpet.carpet.general.bambooModelNoOffset.comment": "移除竹子和竹笋模型的随机水平偏移。",
|
||||
"lophine_carpet.carpet.general.betterCraftableBoneBlock.comment": "添加 AMS 替代骨块配方,可由 9 个骨头合成 3 个骨块。",
|
||||
"lophine_carpet.carpet.general.betterCraftableDispenser.comment": "添加 AMS 使用投掷器的替代发射器配方。",
|
||||
"lophine_carpet.carpet.general.blockPlacementIgnoreEntity.comment": "允许创造模式玩家在不检查实体碰撞的情况下放置方块。",
|
||||
"lophine_carpet.carpet.general.carpetAlwaysSetDefault.comment": "Lophine 配置加载器的兼容标志;它已在预加载期间将默认值写入兼容配置。",
|
||||
"lophine_carpet.carpet.general.clientSettingsLostOnRespawnFix.comment": "玩家重生后重新应用其最后已知的客户端设置。",
|
||||
"lophine_carpet.carpet.general.commandTick.comment": "启用 tick 命令支持。",
|
||||
"lophine_carpet.carpet.general.comment": "由现有 Lophine 功能提供支持的 Carpet/AMS/TIS/Org 兼容规则。\n这里只暴露已经有可用服务端实现的规则。",
|
||||
"lophine_carpet.carpet.general.creativeNoClip.comment": "是否启用创造飞行无碰撞。\n启用后,创造模式玩家飞行时不会与方块碰撞。\n这允许他们无阻碍地穿过方块。",
|
||||
"lophine_carpet.carpet.general.creativeNoItemCooldown.comment": "跳过创造模式玩家的物品冷却应用。",
|
||||
"lophine_carpet.carpet.general.creativeOneHitKill.comment": "允许创造模式玩家立即击杀可攻击的非创造、非旁观实体。\n潜行会将效果扩展为小范围攻击。",
|
||||
"lophine_carpet.carpet.general.creativeOpenContainerForcibly.comment": "允许创造模式玩家强制打开被阻挡的箱子、末影箱和潜影盒。",
|
||||
"lophine_carpet.carpet.general.ctrlQCraftingFix.comment": "Ctrl+Q 合成修复的兼容标志;该修复已存在于当前菜单代码中。",
|
||||
"lophine_carpet.carpet.general.defaultLoggers.comment": "Carpet 的玩家默认日志订阅。\n示例:[\"tps\", \"mob_caps\", \"counter white\"]",
|
||||
"lophine_carpet.carpet.general.disableBlazeFire.comment": "禁用烈焰人火球造成的火。",
|
||||
"lophine_carpet.carpet.general.disableGhastFire.comment": "禁用恶魂火球造成的的火。",
|
||||
"lophine_carpet.carpet.general.dustTrapdoorReintroduced.comment": "是否重新引入 1.20 前的机制:\n红石粉不会连接到打开的活板门上的相邻红石粉\n1.20.2 前机制:红石粉、红石中继器、\n红石比较器在收到来自下方的状态更新时不会检查附着。",
|
||||
"lophine_carpet.carpet.general.entityInstantDeathRemoval.comment": "移除死亡生物实体被丢弃前正常的 20gt 延迟。",
|
||||
"lophine_carpet.carpet.general.explosionNoBlockDamage.comment": "让爆炸伤害实体但不破坏方块。",
|
||||
"lophine_carpet.carpet.general.farmlandTrampledDisabled.comment": "防止实体落在耕地上时将其踩成泥土。",
|
||||
"lophine_carpet.carpet.general.fastRedstoneDust.comment": "通过 Alternate Current 快速更新后端处理红石粉更新。",
|
||||
"lophine_carpet.carpet.general.hopperNoItemCost.comment": "当羊毛方块放在漏斗顶部时,将转移的物品堆恢复到漏斗中。",
|
||||
"lophine_carpet.carpet.general.instantBlockUpdaterReintroduced.comment": "瞬时方块更新器。",
|
||||
"lophine_carpet.carpet.general.interactionUpdates.comment": "控制玩家交互导致的方块变化是否发出正常方块更新。\n设置为 false 可在方块使用和破坏期间抑制邻近和形状更新。",
|
||||
"lophine_carpet.carpet.general.lagFreeSpawning.comment": "为自然生成检查使用轻量碰撞和预处理生物生成路径。",
|
||||
"lophine_carpet.carpet.general.language.comment": "Carpet 语言值。\n注意:此配置目前不会在 Lophine 全局配置中更新!",
|
||||
"lophine_carpet.carpet.general.microTiming.comment": "内置区域性能分析器和 Folia/Moonrise 携带的时序检测的兼容标志。",
|
||||
"lophine_carpet.carpet.general.noCreeperBlockBreaking.comment": "禁用苦力怕爆炸破坏方块。",
|
||||
"lophine_carpet.carpet.general.noGhastBlockBreaking.comment": "禁用恶魂火球爆炸破坏方块。",
|
||||
"lophine_carpet.carpet.general.observerNoDetection.comment": "完全禁用侦测器检测脉冲。",
|
||||
"lophine_carpet.carpet.general.optimizedDragonRespawn.comment": "启用优化的末影龙重生。",
|
||||
"lophine_carpet.carpet.general.optimizedFastEntityMovement.comment": "始终启用的 Moonrise/Paper 快速实体移动碰撞管线的兼容标志。",
|
||||
"lophine_carpet.carpet.general.optimizedHardHitBoxEntityCollision.comment": "始终启用的 Moonrise/Paper 硬碰撞箱实体碰撞优化的兼容标志。",
|
||||
"lophine_carpet.carpet.general.optimizedTNTHighPriority.comment": "当前运行时已优化的服务器爆炸路径的兼容标志。",
|
||||
"lophine_carpet.carpet.general.placementRotationFix.comment": "使用玩家主身体旋转进行放置方向检查,而不是插值后的头部偏航角。",
|
||||
"lophine_carpet.carpet.general.powerfulExpMending.comment": "让拾取的经验修复玩家物品栏中所有带有经验修补的受损物品,而不只是已装备物品。",
|
||||
"lophine_carpet.carpet.general.preventEndSpikeRespawn.comment": "在末影龙重生期间跳过黑曜石柱再生成。",
|
||||
"lophine_carpet.carpet.general.sensibleEnderman.comment": "限制末影人只能拾取南瓜和西瓜。",
|
||||
"lophine_carpet.carpet.general.shulkerBoxCCEReintroduced.comment": "为更新抑制使用 ClassCastException。",
|
||||
"lophine_carpet.carpet.general.shulkerGolem.comment": "允许在潜影盒上方放置雕刻南瓜来召唤潜影贝。",
|
||||
"lophine_carpet.carpet.general.simpleInGameCalculator.comment": "将以 `=` 开头的聊天消息作为简单计算器表达式求值,并私下回复。",
|
||||
"lophine_carpet.carpet.general.syncServerMsptMetricsData.comment": "通过 TISCM 协议通道广播实时 MSPT 数据。",
|
||||
"lophine_carpet.carpet.general.tickCommandPermission.comment": "覆盖 `/tick` 命令权限等级。\n接受 0..4 范围内的值,其中 2 匹配旧 Carpet 行为,3 保持原版。",
|
||||
"lophine_carpet.carpet.general.tickFreezeCommandToggleable.comment": "当服务器已冻结时执行 `/tick freeze`,使其切换回运行状态。",
|
||||
"lophine_carpet.carpet.general.tiscmNetworkProtocol.comment": "在 `tiscm:network/v1` 上启用原生 Carpet TIS Addition 网络通道。",
|
||||
"lophine_carpet.carpet.general.tntDoNotUpdate.comment": "防止 TNT 首次放置时检查红石能量。",
|
||||
"lophine_carpet.carpet.general.tntDupingFix.comment": "切换原版 TNT 复制装置使用的活塞不同步路径。",
|
||||
"lophine_carpet.carpet.general.tntFuseDuration.comment": "覆盖默认已点燃 TNT 引信时长(游戏刻)。\n接受 0..32767 范围内的值。",
|
||||
"lophine_carpet.carpet.general.tntIgnoreRedstoneSignal.comment": "决定 TNT 是否应自动点燃时忽略红石能量。",
|
||||
"lophine_carpet.carpet.general.tntPrimerMomentumRemoved.comment": "移除新点燃 TNT 的随机水平发射动量。",
|
||||
"lophine_carpet.carpet.general.totallyNoBlockUpdate.comment": "全局抑制方块变化的邻近和形状更新。",
|
||||
"lophine_carpet.carpet.general.viewDistance.comment": "使用 Carpet 兼容值覆盖专用服务器启动视距。",
|
||||
"lophine_carpet.carpet.general.xpNoCooldown.comment": "允许玩家在同一 tick 内吸收多个经验球且无拾取延迟。",
|
||||
"lophine_carpet.carpet.general.yeetOutOfOrderChatKick.comment": "忽略乱序的安全聊天链检查,而不是使聊天会话失效。",
|
||||
"lophine_carpet.carpet.general.yeetUpdateSuppressionCrash.comment": "移除更新抑制崩溃。",
|
||||
"lophine_carpet.carpet.hopper_counter.comment": "漏斗计数器功能。",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCounters.comment": "启用现有的羊毛漏斗计数器实现。",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCountersUnlimitedSpeed.comment": "移除计数器的漏斗传输速度限制。\n仅在启用 hopperCounters 时生效。",
|
||||
"luminol.experiment.command.enable_command_block.comment": "强制启用命令方块。\n注意:由于一些线程问题,可能导致服务器崩溃!!!\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.experiment.command.enable_waypoints_and_waypoint_command.comment": "启用路径点和路径点命令。\n警告:仍在测试中",
|
||||
"luminol.experiment.disable_async_catchers.enabled.comment": "禁用异步捕获器,以防止某些声称支持 Folia 但逻辑有问题的插件导致崩溃。\n注意:如果错误调用 getChunkAt,可能导致区域死锁!\n参见:https://github.com/PaperMC/Folia/issues/280,该问题已在 Folia 中解决(https://github.com/PaperMC/Folia/commit/2e7bc0721af95196c85500c7bb136aeea0bc12ce)\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.experiment.disable_entity_exception_catchers.enabled.comment": "如果启用此配置,实体 tick 出错时服务器会直接崩溃,而不是移除实体以保持服务器运行。\n它可以防止实体消失,但可能导致更多服务器崩溃。\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.fixes.allow_unsafe_teleportation.enabled.comment": "启用后允许非玩家实体进入末地传送门。\n如果你想使用刷沙,请开启此项。\n警告:这可能导致一些不安全问题,可在此了解更多:https://github.com/PaperMC/Folia/issues/297",
|
||||
"luminol.fixes.collision_behavior.mode.comment": "决定使用哪种碰撞逻辑(Moonrise 和 Paper 为优化修改了此项,但同时也可能破坏一些原版行为)。\n可用于修复某些大型红石机器的不正确行为\n可用值:\nVANILLA\nBLOCK_SHAPE_VANILLA\nPAPER",
|
||||
"luminol.fixes.fix_high_velocity_issue.enabled.comment": "Folia 上某个问题的简单修复\n(有时实体会具有很大的动量,跨越不同 tick 区域,\n并导致服务器崩溃)\n但有时可能不起作用",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.comment": "此配置是针对每个生物记忆中不正确归属数据的临时修复,更多信息见 https://github.com/PaperMC/Folia/issues/203",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_block_pos.comment": "启用后,实体的大脑会清理类型为 block_pos 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_entity.comment": "启用后,实体的大脑会清理类型为 entity 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_position_tracker.comment": "启用后,实体的大脑会清理类型为 position_tracker 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.item_multitask.enabled.comment": "防止服务器在方块交互或快捷栏槽位变化期间\n打断物品状态。",
|
||||
"luminol.fixes.long_command_support.enabled.comment": "某些长命令可以通过对话框命令运行,\n但 Paper 已禁止这样做。\n启用此项以修复该问题。",
|
||||
"luminol.fixes.pathfinding_fixes.break_down_pathfinding_when_out_of_region.comment": "当寻路触碰到当前 tick 区域外的方块时,重新计算路径或停止寻路",
|
||||
"luminol.fixes.pathfinding_fixes.do_not_pathfind_to_not_owned_targets.comment": "当目标位于当前 tick 区域外时跳过对该目标的寻路",
|
||||
"luminol.fixes.poi_range_fixes.do_not_compete_poi_if_unloaded.comment": "如果 POI 未加载,则不要竞争该 POI\n相关:https://github.com/PaperMC/Folia/issues/292",
|
||||
"luminol.fixes.prevent_incorrect_teleport_async_calls_during_move_event.enabled.comment": "启用后,服务器会拒绝移动事件期间某些不正确的 teleportAsync 调用。\n这会减少由插件(Residence 等)导致的崩溃。\n但你应注意,它可能破坏与某些插件的兼容性。",
|
||||
"luminol.fixes.use_vanilla_random_source.enable_for_player_entity.comment": "与 RNG 破解相关",
|
||||
"luminol.function.membar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.portal_rate_limit.enable.comment": "实体进入传送门时是否限制传送门速率",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick.comment": "决定单个 tick 区域内每 tick 可处理多少次传送门传送;超过时,\n传送门传送会被推迟到下一 tick\n\n注意:设置为 -1 可使用自定义表达式",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick_expression.comment": "如果固定限制不够用,你可以定义自己的表达式来动态限制传送门速率。\n\n可用变量(均为当前 tickregion):\ne(ticking_entity_count)\nc(ticking_chunk_count)\np(player_count)\n示例:50 * (1 + sqrt(x/1000) + c/200 + p/5)",
|
||||
"luminol.function.region_format.blinear_io_flush_delay_ms.comment": "决定在没有写入操作持续 n(默认 3000)毫秒后何时刷新到区域文件(仅适用于 B_LINEAR)",
|
||||
"luminol.function.region_format.blinear_io_thread_count.comment": "决定 buffered linear 的工作线程数(仅适用于 B_LINEAR)",
|
||||
"luminol.function.region_format.format.comment": "可用选项:\nMCA\nLINEAR_V2\nB_LINEAR",
|
||||
"luminol.function.region_format.linear_compression_level.comment": "决定区域文件的压缩等级(仅适用于 LINEAR_V2 和 B_LINEAR)",
|
||||
"luminol.function.region_format.linear_io_flush_delay_ms.comment": "决定在标记为保存持续 n(默认 100)毫秒后何时刷新到区域文件(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_io_thread_count.comment": "决定 linear 的工作线程数(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_use_virtual_thread.comment": "决定 linear 格式是否可以使用虚拟线程(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.regionbar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.secure_seed.enabled.comment": "启用安全种子后,所有矿石和结构都将使用 1024 位种子生成,\n而不是原版的 64 位种子,从而使传统种子破解变得不可能。\n注意:如果使用 V1,它会容易受到地形高度攻击。\n***** 警告:如果旧世界也在使用安全种子,你需要保持其启用!否则会损坏你的存档 *****",
|
||||
"luminol.function.secure_seed.salt.comment": "为 V2 加密操作自动生成的 256 位盐。\n首次启动时生成一次 - 不要分享或修改它(修改会导致区块错误)!\n与 Blake3 keyed hash 配合使用,使种子不可逆。",
|
||||
"luminol.function.secure_seed.version.comment": "版本 1:Blake2b(不安全,在有足够熵的情况下,可通过 GPU/ASIC 集群在数分钟内逆向)\n版本 2:带盐密钥派生的 Blake3(推荐,不可逆)\n***** 警告:切换版本会导致区块错误! *****",
|
||||
"luminol.function.tpsbar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.tpsbar.precision_of_mspt_value.comment": "示例(如果 mspt 为 20.00000000)(值 -> 结果):2 -> 20.00,1 -> 20.0",
|
||||
"luminol.function.tpsbar.precision_of_tps_value.comment": "示例(如果 tps 为 20.00000000)(值 -> 结果):2 -> 20.00,1 -> 20.0",
|
||||
"luminol.function.tripwire_dupe.behavior_mode.comment": "可用值:\nVANILLA20\nVANILLA21\nMIXED",
|
||||
"luminol.misc.auto_update.allow_prerelease.comment": "选择更新时是否允许 GitHub 预发布版本。",
|
||||
"luminol.misc.auto_update.check_times.comment": "每日检查时间列表,格式为 HH:mm,基于服务器本地时区。",
|
||||
"luminol.misc.auto_update.comment": "按计划检查 GitHub Releases 中是否有更新版本的 jar。\n下载内容会暂存到 auto_update/lophine,并写入 auto_update/core.path,\nClip 可在下次重启时使用它。\n如果设置了 target_jar_path,服务器还会尝试直接替换该启动器 jar。",
|
||||
"luminol.misc.auto_update.enabled.comment": "服务器是否应自动检查更新。",
|
||||
"luminol.misc.auto_update.target_jar_path.comment": "成功下载后可选的要替换的启动器 jar 路径。\n留空则将下载的 jar 保持暂存在 auto_update/lophine,\n并让 Clip 在重启时通过 auto_update/core.path 切换到它。",
|
||||
"luminol.misc.disable_warning.disable_heightmap_warning.comment": "禁用 heightmap 检查的警告",
|
||||
"luminol.misc.disable_warning.disable_moved_wrongly_threshold_warning.comment": "禁用错误移动警告和检查",
|
||||
"luminol.misc.disable_warning.disable_offline_mode_warning.comment": "禁用服务器启动时日志中弹出的离线模式警告",
|
||||
"luminol.misc.folia_watchdog.tick_region_time_out_ms.comment": "决定 watchdog 打印卡住的 tickregion 线程转储的间隔",
|
||||
"luminol.misc.force_disable_packet_limiter_of_paper.comment": "强制并完全禁用 Paper 的所有数据包限制器;它用于防止使用快速合成类模组时被踢出,但会对安全性产生负面影响",
|
||||
"luminol.misc.save_portal_tickets.do_save.comment": "服务器停止时是否保存传送门 ticket;这会让它表现得像 1.21.5 之前的 MC,\n并且服务器再次启动时不会自动激活传送门区块加载器。",
|
||||
"luminol.misc.sentry.dsn.comment": "用于改进错误日志记录的 Sentry DSN,留空表示禁用,\n可从 https://sentry.io/ 获取",
|
||||
"luminol.misc.sentry.log_level.comment": "级别高于或等于此级别的日志会被记录。",
|
||||
"luminol.misc.sentry.only_log_thrown.comment": "启用后仅记录带有 Throwable 的日志。",
|
||||
"luminol.misc.server_mod_name.name.comment": "决定 F3 调试界面中显示的服务器模组名称。",
|
||||
"luminol.misc.server_mod_name.vanilla_spoof.comment": "忽略任何插件的修改以及此配置块中设置的服务器模组名称,\n仅强制发送原版品牌名称",
|
||||
"luminol.misc.username_checks.allow_old_player_join.comment": "用户名正则表达式变更后允许旧玩家加入服务器,\n即使他们的名称不符合新要求。",
|
||||
"luminol.misc.username_checks.enabled.comment": "决定是否启用用户名检查,\n如果你的玩家使用中文用户名,可以禁用它,\n但也要注意禁用它带来的安全影响",
|
||||
"luminol.misc.username_checks.enforce_skull_validation.comment": "强制头颅验证,防止带有无效名称的头颅导致客户端断开连接。",
|
||||
"luminol.misc.username_checks.username_check_regex.comment": "使用用户名正则表达式验证用户名,\n只允许正则中指定的字符。",
|
||||
"luminol.misc.verify_publickey_only_in_online_mode.comment": "仅在在线模式下验证公钥;在使用 MultiLogin 等带自定义认证服务器配置的插件时可能有用",
|
||||
"luminol.optimizations.cpu_affinity.enabled_for_tickregion.comment": "使用此项可以将 tick region scheduler 的线程(以下相同)固定到后续配置 tickregion_affinity 中列出的 CPU 核心,\n这对带有 P 核和 E 核的 CPU(如第 12/13/14 代 Intel Core CPU 等)很有用。",
|
||||
"luminol.optimizations.cpu_affinity.tickregion_affinity.comment": "你希望 tick region 线程绑定到的核心编号",
|
||||
"luminol.optimizations.lithium_sleeping_block_entity.enabled.comment": "使用来自锂的休眠方块实体优化;\n在 luminol 上,paper 的漏斗优化已被完全移除并替换为锂的优化,\n且默认开启",
|
||||
"luminol.optimizations.lobotomize_villager.check_interval.comment": "检查村民是否被简化 AI 的间隔(游戏刻)",
|
||||
"luminol.optimizations.lobotomize_villager.comment": "如果村民无法移动,则简化其 AI(不会禁用交易)",
|
||||
"luminol.optimizations.lobotomize_villager.wait_until_trade_locked.comment": "等到村民被交易过后再简化 AI",
|
||||
"luminol.optimizations.projectile.max-loads-per-projectile.comment": "控制一个弹射物在生命周期内最多能加载多少区块,超过后会被自动移除。",
|
||||
"luminol.optimizations.projectile.max-loads-per-tick.comment": "控制每 tick 允许由弹射物同步加载多少区块。",
|
||||
"luminol.optimizations.reduce_sensor_work.comment": "启用后,会降低视线缓存清理频率,并使用更快的附近实体比较。",
|
||||
"luminol.optimizations.reduce_sensor_work.enabled.comment": "每个实体丢弃缓存的间隔(游戏刻)",
|
||||
"luminol.optimizations.throttle_goal_selector_tick_in_inactive_tick.comment": "在实体非活动 tick 中限制 AI goal selector 的 tick。\n这可以提升几个百分点的性能,但会带来轻微玩法影响。",
|
||||
"luminol.optimizations.use_async_protocol_switching.enabled.comment": "为 MC 使用异步协议准备。\n警告:由于此优化改变了数据包顺序,可能与某些插件(ViaVersion 等)不兼容。",
|
||||
"luminol.optimizations.variable_entity_waking_up.entity_wakeup_duration_ratio_standard_deviation.comment": "如果此值设置为任何 > 0 的值,非活动实体的唤醒会分散在一段时间内,而不是大量实体同时唤醒。这会让实体感觉和行为更自然。\n此设置是不活动时长的变异系数,即 σ / μ(标准差与平均值的比值)。\n\n换句话说,此设置就是值 σ,使常规不活动时长乘以因子 normal_distribution(μ = 1, σ)。\n如果给定值 ≤ 0,则禁用可变实体唤醒。",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_leaves.comment": "禁用对 leaves 插件 folia-supported 的检查。\n注意:启用后将不提供支持。",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_paper.comment": "禁用对 spigot/bukkit/paper 插件 folia-supported 的检查。\n注意:启用后将不提供支持。"
|
||||
"lophine.experiment.command.function_command_enabled.comment": "允许使用 function 命令",
|
||||
"lophine.experiment.command.save_all_command.enabled.comment": "允许使用 save-all 命令",
|
||||
"lophine.experiment.command.save_all_command.log_all_process.comment": "将 save-all 命令的全部过程记录到控制台",
|
||||
"lophine.experiment.command.save_all_command.save_all_command_timeout.comment": "区块报告保存超时前允许的最大保存秒数。",
|
||||
"lophine.experiment.command.scoreboard_command_enabled.comment": "允许使用 scoreboard 命令",
|
||||
"lophine.experiment.command.trigger_command_enabled.comment": "允许使用 trigger 命令",
|
||||
"lophine.experiment.entity_damage_source_trace.enabled.comment": "允许跨不同区域调度器跟踪伤害来源。",
|
||||
"lophine.experiment.global_entities_counter.version.comment": "DISABLED\nDEFAULT_SYNC:使用同步计数器模块启用原版全局实体计数器。\nDEFAULT_ASYNC:使用异步计数器模块启用原版全局实体计数器。\nPRECISE:使用增量计数启用精确生物容量计算。用事件驱动的实时更新替代周期性全量扫描。\n\n你需要在 paper-world-defaults.yml 或 paper-world.yml 中将 per-player-mob-spawns 设置为 false",
|
||||
"lophine.fixes.update-suppression-crash-fix.enabled.comment": "防止由更新抑制导致的崩溃",
|
||||
"lophine.fixes.vanilla-like-experience.enabled.comment": "通过绕过部分 Paper 安全和行为改动,恢复更接近原版的技术玩法体验。",
|
||||
"lophine.function.container_expansion.barrel_rows.comment": "范围:1-6",
|
||||
"lophine.function.container_expansion.enderchest_rows.comment": "范围:1-6",
|
||||
"lophine.function.container_expansion.shulker_box.shulker_stackable_count.comment": "范围:1-64",
|
||||
"lophine.function.fakeplayer.always-send-data.comment": "始终为假人发送数据",
|
||||
"lophine.function.fakeplayer.cache-skin.comment": "为假人使用皮肤缓存",
|
||||
"lophine.function.fakeplayer.enable-locator-bar.comment": "为假人启用定位栏",
|
||||
"lophine.function.fakeplayer.enabled.comment": "启用假人功能(/bot 命令)",
|
||||
"lophine.function.fakeplayer.limit.comment": "允许的假人最大数量",
|
||||
"lophine.function.fakeplayer.manual-save-and-load.comment": "允许手动保存和加载假人",
|
||||
"lophine.function.fakeplayer.modify-config.comment": "允许修改假人配置",
|
||||
"lophine.function.fakeplayer.open-action-gui.comment": "允许打开假人动作 GUI,\n如果启用了物品栏打开 GUI,则需要潜行才能打开",
|
||||
"lophine.function.fakeplayer.prefix.comment": "假人名称前缀",
|
||||
"lophine.function.fakeplayer.regen-amount.comment": "假人的生命恢复量",
|
||||
"lophine.function.fakeplayer.simulation-distance.comment": "假人的模拟距离(-1 表示默认)",
|
||||
"lophine.function.fakeplayer.skip-sleep-check.comment": "跳过假人的睡眠检查",
|
||||
"lophine.function.fakeplayer.spawn-phantom.comment": "允许假人生成幻翼",
|
||||
"lophine.function.fakeplayer.suffix.comment": "假人名称后缀",
|
||||
"lophine.function.fakeplayer.unable-fakeplayer-names.comment": "不能用于假人的名称列表",
|
||||
"lophine.function.fakeplayer.use-action.comment": "允许假人执行动作",
|
||||
"lophine.function.language.allow_auto_reset_comments.comment": "如果包中包含对应语言的配置文件注释文件,\n则使用相关内容自动重新加载配置文件注释。\n\n警告:这会删除原有注释!",
|
||||
"lophine.function.language.full_blocking_load.comment": "加载本地化语言时,是否允许阻塞服务器加载。\n如果你只想在终端中显示本地化语言,\n需要启用此项。\n\n警告:这可能会降低启动速度!",
|
||||
"lophine.function.language.lang.comment": "请使用 https://minecraft.wiki/w/Language 中的键\n格式示例:en_us zh_cn zh_hk zh_tw\n注意:如果你想编辑 carpet 系统的语言,\n请在 carpet 配置文件中编辑。",
|
||||
"lophine.function.protocol.alternative_block_placement.enabled.comment": "指定精确放置协议类型\nNONE 禁用精确放置协议\nCARPET 精确放置协议第 2 版\nCARPET_FIX 增强版精确放置协议第 2 版(需要客户端安装 MasaGadget)\nLITEMATICA 精确放置协议第 3 版",
|
||||
"lophine.function.protocol.appleskin.enabled.comment": "启用 AppleSkin 协议支持",
|
||||
"lophine.function.protocol.appleskin.sync-tick-interval.comment": "设置 AppleSkin 同步频率(单位:游戏刻)",
|
||||
"lophine.function.protocol.bbor.enabled.comment": "启用 BBOR 协议支持",
|
||||
"lophine.function.protocol.jade.enabled.comment": "启用 Jade 协议支持",
|
||||
"lophine.function.protocol.pca.enabled.comment": "启用 PCA 同步协议支持",
|
||||
"lophine.function.protocol.pca.sync-player-entity.comment": "控制哪些玩家实体可以通过 PCA 同步协议被观察。\nNOBODY:从不同步玩家实体\nBOT:仅同步 Lophine 假人\nOPS:同步假人,并允许管理员同步真实玩家\nOPS_AND_SELF:同步假人、管理员以及玩家自己的实体\nEVERYONE:允许所有玩家实体",
|
||||
"lophine.function.protocol.rei.enabled.comment": "启用 REI 协议支持",
|
||||
"lophine.function.protocol.servux.litematics.litematics-print-max-delay-ticks.comment": "打印投影的最大延迟刻数,-1 表示禁用",
|
||||
"lophine.function.protocol.syncmatica.enabled.comment": "启用共享原理图协议支持",
|
||||
"lophine.function.protocol.syncmatica.quota-Limit.comment": "最大投影文件大小(字节)",
|
||||
"lophine.function.protocol.syncmatica.useQuota.comment": "是否启用对投影文件大小的限制",
|
||||
"lophine.function.protocol.xaero-map.enabled.comment": "启用 Xaero 世界地图协议支持",
|
||||
"lophine.function.redstone.shears_rotate.comment": "允许使用剪刀右键旋转方块。",
|
||||
"lophine.function.replay-api.cache-photographer-size.comment": "Replay api 摄像机档案缓存的最大大小",
|
||||
"lophine.function.replay-api.cache-photographer-time.comment": "Replay api 摄像机档案缓存时间(秒)",
|
||||
"lophine.misc.disable-check.disable-op-fly-check.comment": "禁用对管理员飞行检查的检测",
|
||||
"lophine.misc.disable-check.disable-op-move-check.comment": "禁用对管理员移动检查的检测",
|
||||
"lophine.misc.item-entity.follow-tick-sequence-merge.comment": "由于 Paper 修改了合并半径,\n当合并半径较大且包含大量物品堆卡在异常位置时,\n单个物品可能永远无法到达目标位置。\n此配置项用于修复该行为,但是请注意,启用此碰撞箱后的行为是非原版的。",
|
||||
"lophine_carpet.carpet.fakeplayer.commandPlayer.comment": "启用 /player 命令。\n如果要启用 /bot 命令,请查看 lophine 全局配置。",
|
||||
"lophine_carpet.carpet.fakeplayer.comment": "将 Carpet 假人兼容映射到 Lophine 假人。\ncommandPlayer 当前由 Lophine 的 /bot 命令接口提供支持。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoFish.comment": "让手持钓鱼竿的假人自动抛竿并收竿。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplaceTool.comment": "切换假人的自动工具替换。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishment.comment": "切换假人的自动堆叠补货。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerAutoReplenishmentFormShulkerBox.comment": "允许假人补货从物品栏中的潜影盒取出匹配物品。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerDefaultSurvivalMode.comment": "强制新创建的假人以生存模式开始,而不是使用服务器默认游戏模式。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerInteractLikeClient.comment": "让假人的实体交互更接近客户端侧的回退行为。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerReloadAction.comment": "在保存和重载后保留排队的假人动作。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerResident.comment": "让假人在卸载和重启后保持常驻。",
|
||||
"lophine_carpet.carpet.fakeplayer.fakePlayerTicksLikeRealPlayer.comment": "在网络阶段 tick 假人,以更接近真实玩家的时序。",
|
||||
"lophine_carpet.carpet.fakeplayer.openFakePlayerInventory.comment": "允许打开假人物品栏。",
|
||||
"lophine_carpet.carpet.general.amsUpdateSuppressionCrashFix.comment": "更新抑制崩溃保护。",
|
||||
"lophine_carpet.carpet.general.antiSpamDisabled.comment": "禁用原版/Spigot 使用的服务端聊天和创造丢弃物品刷屏限制。",
|
||||
"lophine_carpet.carpet.general.bambooModelNoOffset.comment": "移除竹子和竹笋模型的随机水平偏移。",
|
||||
"lophine_carpet.carpet.general.betterCraftableBoneBlock.comment": "添加 AMS 替代骨块配方,可由 9 个骨头合成 3 个骨块。",
|
||||
"lophine_carpet.carpet.general.betterCraftableDispenser.comment": "添加 AMS 使用投掷器的替代发射器配方。",
|
||||
"lophine_carpet.carpet.general.blockPlacementIgnoreEntity.comment": "允许创造模式玩家在不检查实体碰撞的情况下放置方块。",
|
||||
"lophine_carpet.carpet.general.carpetAlwaysSetDefault.comment": "Lophine 配置加载器的兼容标志;它已在预加载期间将默认值写入兼容配置。",
|
||||
"lophine_carpet.carpet.general.clientSettingsLostOnRespawnFix.comment": "玩家重生后重新应用其最后已知的客户端设置。",
|
||||
"lophine_carpet.carpet.general.commandTick.comment": "启用 tick 命令支持。",
|
||||
"lophine_carpet.carpet.general.comment": "由现有 Lophine 功能提供支持的 Carpet/AMS/TIS/Org 兼容规则。\n这里只暴露已经有可用服务端实现的规则。",
|
||||
"lophine_carpet.carpet.general.creativeNoClip.comment": "是否启用创造飞行无碰撞。\n启用后,创造模式玩家飞行时不会与方块碰撞。\n这允许他们无阻碍地穿过方块。",
|
||||
"lophine_carpet.carpet.general.creativeNoItemCooldown.comment": "跳过创造模式玩家的物品冷却应用。",
|
||||
"lophine_carpet.carpet.general.creativeOneHitKill.comment": "允许创造模式玩家立即击杀可攻击的非创造、非旁观实体。\n潜行会将效果扩展为小范围攻击。",
|
||||
"lophine_carpet.carpet.general.creativeOpenContainerForcibly.comment": "允许创造模式玩家强制打开被阻挡的箱子、末影箱和潜影盒。",
|
||||
"lophine_carpet.carpet.general.ctrlQCraftingFix.comment": "Ctrl+Q 合成修复的兼容标志;该修复已存在于当前菜单代码中。",
|
||||
"lophine_carpet.carpet.general.defaultLoggers.comment": "Carpet 的玩家默认日志订阅。\n示例:[\"tps\", \"mob_caps\", \"counter white\"]",
|
||||
"lophine_carpet.carpet.general.disableBlazeFire.comment": "禁用烈焰人火球造成的火。",
|
||||
"lophine_carpet.carpet.general.disableGhastFire.comment": "禁用恶魂火球造成的的火。",
|
||||
"lophine_carpet.carpet.general.dustTrapdoorReintroduced.comment": "是否重新引入 1.20 前的机制:\n红石粉不会连接到打开的活板门上的相邻红石粉\n1.20.2 前机制:红石粉、红石中继器、\n红石比较器在收到来自下方的状态更新时不会检查附着。",
|
||||
"lophine_carpet.carpet.general.entityInstantDeathRemoval.comment": "移除死亡生物实体被丢弃前正常的 20gt 延迟。",
|
||||
"lophine_carpet.carpet.general.explosionNoBlockDamage.comment": "让爆炸伤害实体但不破坏方块。",
|
||||
"lophine_carpet.carpet.general.farmlandTrampledDisabled.comment": "防止实体落在耕地上时将其踩成泥土。",
|
||||
"lophine_carpet.carpet.general.fastRedstoneDust.comment": "通过 Alternate Current 快速更新后端处理红石粉更新。",
|
||||
"lophine_carpet.carpet.general.hopperNoItemCost.comment": "当羊毛方块放在漏斗顶部时,将转移的物品堆恢复到漏斗中。",
|
||||
"lophine_carpet.carpet.general.instantBlockUpdaterReintroduced.comment": "瞬时方块更新器。",
|
||||
"lophine_carpet.carpet.general.interactionUpdates.comment": "控制玩家交互导致的方块变化是否发出正常方块更新。\n设置为 false 可在方块使用和破坏期间抑制邻近和形状更新。",
|
||||
"lophine_carpet.carpet.general.lagFreeSpawning.comment": "为自然生成检查使用轻量碰撞和预处理生物生成路径。",
|
||||
"lophine_carpet.carpet.general.language.comment": "Carpet 语言值。\n注意:此配置目前不会在 Lophine 全局配置中更新!",
|
||||
"lophine_carpet.carpet.general.microTiming.comment": "内置区域性能分析器和 Folia/Moonrise 携带的时序检测的兼容标志。",
|
||||
"lophine_carpet.carpet.general.noCreeperBlockBreaking.comment": "禁用苦力怕爆炸破坏方块。",
|
||||
"lophine_carpet.carpet.general.noGhastBlockBreaking.comment": "禁用恶魂火球爆炸破坏方块。",
|
||||
"lophine_carpet.carpet.general.observerNoDetection.comment": "完全禁用侦测器检测脉冲。",
|
||||
"lophine_carpet.carpet.general.optimizedDragonRespawn.comment": "启用优化的末影龙重生。",
|
||||
"lophine_carpet.carpet.general.optimizedFastEntityMovement.comment": "始终启用的 Moonrise/Paper 快速实体移动碰撞管线的兼容标志。",
|
||||
"lophine_carpet.carpet.general.optimizedHardHitBoxEntityCollision.comment": "始终启用的 Moonrise/Paper 硬碰撞箱实体碰撞优化的兼容标志。",
|
||||
"lophine_carpet.carpet.general.optimizedTNTHighPriority.comment": "当前运行时已优化的服务器爆炸路径的兼容标志。",
|
||||
"lophine_carpet.carpet.general.placementRotationFix.comment": "使用玩家主身体旋转进行放置方向检查,而不是插值后的头部偏航角。",
|
||||
"lophine_carpet.carpet.general.powerfulExpMending.comment": "让拾取的经验修复玩家物品栏中所有带有经验修补的受损物品,而不只是已装备物品。",
|
||||
"lophine_carpet.carpet.general.preventEndSpikeRespawn.comment": "在末影龙重生期间跳过黑曜石柱再生成。",
|
||||
"lophine_carpet.carpet.general.sensibleEnderman.comment": "限制末影人只能拾取南瓜和西瓜。",
|
||||
"lophine_carpet.carpet.general.shulkerBoxCCEReintroduced.comment": "为更新抑制使用 ClassCastException。",
|
||||
"lophine_carpet.carpet.general.shulkerGolem.comment": "允许在潜影盒上方放置雕刻南瓜来召唤潜影贝。",
|
||||
"lophine_carpet.carpet.general.simpleInGameCalculator.comment": "将以 `=` 开头的聊天消息作为简单计算器表达式求值,并私下回复。",
|
||||
"lophine_carpet.carpet.general.syncServerMsptMetricsData.comment": "通过 TISCM 协议通道广播实时 MSPT 数据。",
|
||||
"lophine_carpet.carpet.general.tickCommandPermission.comment": "覆盖 `/tick` 命令权限等级。\n接受 0..4 范围内的值,其中 2 匹配旧 Carpet 行为,3 保持原版。",
|
||||
"lophine_carpet.carpet.general.tickFreezeCommandToggleable.comment": "当服务器已冻结时执行 `/tick freeze`,使其切换回运行状态。",
|
||||
"lophine_carpet.carpet.general.tiscmNetworkProtocol.comment": "在 `tiscm:network/v1` 上启用原生 Carpet TIS Addition 网络通道。",
|
||||
"lophine_carpet.carpet.general.tntDoNotUpdate.comment": "防止 TNT 首次放置时检查红石能量。",
|
||||
"lophine_carpet.carpet.general.tntDupingFix.comment": "切换原版 TNT 复制装置使用的活塞不同步路径。",
|
||||
"lophine_carpet.carpet.general.tntFuseDuration.comment": "覆盖默认已点燃 TNT 引信时长(游戏刻)。\n接受 0..32767 范围内的值。",
|
||||
"lophine_carpet.carpet.general.tntIgnoreRedstoneSignal.comment": "决定 TNT 是否应自动点燃时忽略红石能量。",
|
||||
"lophine_carpet.carpet.general.tntPrimerMomentumRemoved.comment": "移除新点燃 TNT 的随机水平发射动量。",
|
||||
"lophine_carpet.carpet.general.totallyNoBlockUpdate.comment": "全局抑制方块变化的邻近和形状更新。",
|
||||
"lophine_carpet.carpet.general.viewDistance.comment": "使用 Carpet 兼容值覆盖专用服务器启动视距。",
|
||||
"lophine_carpet.carpet.general.xpNoCooldown.comment": "允许玩家在同一 tick 内吸收多个经验球且无拾取延迟。",
|
||||
"lophine_carpet.carpet.general.yeetOutOfOrderChatKick.comment": "忽略乱序的安全聊天链检查,而不是使聊天会话失效。",
|
||||
"lophine_carpet.carpet.general.yeetUpdateSuppressionCrash.comment": "移除更新抑制崩溃。",
|
||||
"lophine_carpet.carpet.hopper_counter.comment": "漏斗计数器功能。",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCounters.comment": "启用现有的羊毛漏斗计数器实现。",
|
||||
"lophine_carpet.carpet.hopper_counter.hopperCountersUnlimitedSpeed.comment": "移除计数器的漏斗传输速度限制。\n仅在启用 hopperCounters 时生效。",
|
||||
"luminol.experiment.command.enable_command_block.comment": "强制启用命令方块。\n注意:由于一些线程问题,可能导致服务器崩溃!!!\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.experiment.command.enable_waypoints_and_waypoint_command.comment": "启用路径点和路径点命令。\n警告:仍在测试中",
|
||||
"luminol.experiment.disable_async_catchers.enabled.comment": "禁用异步捕获器,以防止某些声称支持 Folia 但逻辑有问题的插件导致崩溃。\n注意:如果错误调用 getChunkAt,可能导致区域死锁!\n参见:https://github.com/PaperMC/Folia/issues/280,该问题已在 Folia 中解决(https://github.com/PaperMC/Folia/commit/2e7bc0721af95196c85500c7bb136aeea0bc12ce)\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.experiment.disable_entity_exception_catchers.enabled.comment": "如果启用此配置,实体 tick 出错时服务器会直接崩溃,而不是移除实体以保持服务器运行。\n它可以防止实体消失,但可能导致更多服务器崩溃。\n除非你知道自己在做什么,否则不要启用!!!",
|
||||
"luminol.fixes.allow_unsafe_teleportation.enabled.comment": "启用后允许非玩家实体进入末地传送门。\n如果你想使用刷沙,请开启此项。\n警告:这可能导致一些不安全问题,可在此了解更多:https://github.com/PaperMC/Folia/issues/297",
|
||||
"luminol.fixes.collision_behavior.mode.comment": "决定使用哪种碰撞逻辑(Moonrise 和 Paper 为优化修改了此项,但同时也可能破坏一些原版行为)。\n可用于修复某些大型红石机器的不正确行为\n可用值:\nVANILLA\nBLOCK_SHAPE_VANILLA\nPAPER",
|
||||
"luminol.fixes.fix_high_velocity_issue.enabled.comment": "Folia 上某个问题的简单修复\n(有时实体会具有很大的动量,跨越不同 tick 区域,\n并导致服务器崩溃)\n但有时可能不起作用",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.comment": "此配置是针对每个生物记忆中不正确归属数据的临时修复,更多信息见 https://github.com/PaperMC/Folia/issues/203",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_block_pos.comment": "启用后,实体的大脑会清理类型为 block_pos 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_entity.comment": "启用后,实体的大脑会清理类型为 entity 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.force_cleanup_drop_non_owned_entity_memory_module.enabled_for_position_tracker.comment": "启用后,实体的大脑会清理类型为 position_tracker 且不属于当前 tickregion 的记忆",
|
||||
"luminol.fixes.item_multitask.enabled.comment": "防止服务器在方块交互或快捷栏槽位变化期间\n打断物品状态。",
|
||||
"luminol.fixes.long_command_support.enabled.comment": "某些长命令可以通过对话框命令运行,\n但 Paper 已禁止这样做。\n启用此项以修复该问题。",
|
||||
"luminol.fixes.pathfinding_fixes.break_down_pathfinding_when_out_of_region.comment": "当寻路触碰到当前 tick 区域外的方块时,重新计算路径或停止寻路",
|
||||
"luminol.fixes.pathfinding_fixes.do_not_pathfind_to_not_owned_targets.comment": "当目标位于当前 tick 区域外时跳过对该目标的寻路",
|
||||
"luminol.fixes.poi_range_fixes.do_not_compete_poi_if_unloaded.comment": "如果 POI 未加载,则不要竞争该 POI\n相关:https://github.com/PaperMC/Folia/issues/292",
|
||||
"luminol.fixes.prevent_incorrect_teleport_async_calls_during_move_event.enabled.comment": "启用后,服务器会拒绝移动事件期间某些不正确的 teleportAsync 调用。\n这会减少由插件(Residence 等)导致的崩溃。\n但你应注意,它可能破坏与某些插件的兼容性。",
|
||||
"luminol.fixes.use_vanilla_random_source.enable_for_player_entity.comment": "与 RNG 破解相关",
|
||||
"luminol.function.membar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.portal_rate_limit.enable.comment": "实体进入传送门时是否限制传送门速率",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick.comment": "决定单个 tick 区域内每 tick 可处理多少次传送门传送;超过时,\n传送门传送会被推迟到下一 tick\n\n注意:设置为 -1 可使用自定义表达式",
|
||||
"luminol.function.portal_rate_limit.maximum_portal_teleports_per_tick_expression.comment": "如果固定限制不够用,你可以定义自己的表达式来动态限制传送门速率。\n\n可用变量(均为当前 tickregion):\ne(ticking_entity_count)\nc(ticking_chunk_count)\np(player_count)\n示例:50 * (1 + sqrt(x/1000) + c/200 + p/5)",
|
||||
"luminol.function.region_format.blinear_io_flush_delay_ms.comment": "决定在没有写入操作持续 n(默认 3000)毫秒后何时刷新到区域文件(仅适用于 B_LINEAR)",
|
||||
"luminol.function.region_format.blinear_io_thread_count.comment": "决定 buffered linear 的工作线程数(仅适用于 B_LINEAR)",
|
||||
"luminol.function.region_format.format.comment": "可用选项:\nMCA\nLINEAR_V2\nB_LINEAR",
|
||||
"luminol.function.region_format.linear_compression_level.comment": "决定区域文件的压缩等级(仅适用于 LINEAR_V2 和 B_LINEAR)",
|
||||
"luminol.function.region_format.linear_io_flush_delay_ms.comment": "决定在标记为保存持续 n(默认 100)毫秒后何时刷新到区域文件(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_io_thread_count.comment": "决定 linear 的工作线程数(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.region_format.linear_use_virtual_thread.comment": "决定 linear 格式是否可以使用虚拟线程(仅适用于 LINEAR_V2)",
|
||||
"luminol.function.regionbar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.secure_seed.enabled.comment": "启用安全种子后,所有矿石和结构都将使用 1024 位种子生成,\n而不是原版的 64 位种子,从而使传统种子破解变得不可能。\n注意:如果使用 V1,它会容易受到地形高度攻击。\n***** 警告:如果旧世界也在使用安全种子,你需要保持其启用!否则会损坏你的存档 *****",
|
||||
"luminol.function.secure_seed.salt.comment": "为 V2 加密操作自动生成的 256 位盐。\n首次启动时生成一次 - 不要分享或修改它(修改会导致区块错误)!\n与 Blake3 keyed hash 配合使用,使种子不可逆。",
|
||||
"luminol.function.secure_seed.version.comment": "版本 1:Blake2b(不安全,在有足够熵的情况下,可通过 GPU/ASIC 集群在数分钟内逆向)\n版本 2:带盐密钥派生的 Blake3(推荐,不可逆)\n***** 警告:切换版本会导致区块错误! *****",
|
||||
"luminol.function.tpsbar.display.comment": "可用显示方式:\nBOSS_BAR\nACTION_BAR\nTAB_LIST",
|
||||
"luminol.function.tpsbar.precision_of_mspt_value.comment": "示例(如果 mspt 为 20.00000000)(值 -> 结果):2 -> 20.00,1 -> 20.0",
|
||||
"luminol.function.tpsbar.precision_of_tps_value.comment": "示例(如果 tps 为 20.00000000)(值 -> 结果):2 -> 20.00,1 -> 20.0",
|
||||
"luminol.function.tripwire_dupe.behavior_mode.comment": "可用值:\nVANILLA20\nVANILLA21\nMIXED",
|
||||
"luminol.misc.auto_update.allow_prerelease.comment": "选择更新时是否允许 GitHub 预发布版本。",
|
||||
"luminol.misc.auto_update.check_times.comment": "每日检查时间列表,格式为 HH:mm,基于服务器本地时区。",
|
||||
"luminol.misc.auto_update.comment": "按计划检查 GitHub Releases 中是否有更新版本的 jar。\n下载内容会暂存到 auto_update/lophine,并写入 auto_update/core.path,\nClip 可在下次重启时使用它。\n如果设置了 target_jar_path,服务器还会尝试直接替换该启动器 jar。",
|
||||
"luminol.misc.auto_update.enabled.comment": "服务器是否应自动检查更新。",
|
||||
"luminol.misc.auto_update.target_jar_path.comment": "成功下载后可选的要替换的启动器 jar 路径。\n留空则将下载的 jar 保持暂存在 auto_update/lophine,\n并让 Clip 在重启时通过 auto_update/core.path 切换到它。",
|
||||
"luminol.misc.disable_warning.disable_heightmap_warning.comment": "禁用 heightmap 检查的警告",
|
||||
"luminol.misc.disable_warning.disable_moved_wrongly_threshold_warning.comment": "禁用错误移动警告和检查",
|
||||
"luminol.misc.disable_warning.disable_offline_mode_warning.comment": "禁用服务器启动时日志中弹出的离线模式警告",
|
||||
"luminol.misc.folia_watchdog.tick_region_time_out_ms.comment": "决定 watchdog 打印卡住的 tickregion 线程转储的间隔",
|
||||
"luminol.misc.force_disable_packet_limiter_of_paper.comment": "强制并完全禁用 Paper 的所有数据包限制器;它用于防止使用快速合成类模组时被踢出,但会对安全性产生负面影响",
|
||||
"luminol.misc.save_portal_tickets.do_save.comment": "服务器停止时是否保存传送门 ticket;这会让它表现得像 1.21.5 之前的 MC,\n并且服务器再次启动时不会自动激活传送门区块加载器。",
|
||||
"luminol.misc.sentry.dsn.comment": "用于改进错误日志记录的 Sentry DSN,留空表示禁用,\n可从 https://sentry.io/ 获取",
|
||||
"luminol.misc.sentry.log_level.comment": "级别高于或等于此级别的日志会被记录。",
|
||||
"luminol.misc.sentry.only_log_thrown.comment": "启用后仅记录带有 Throwable 的日志。",
|
||||
"luminol.misc.server_mod_name.name.comment": "决定 F3 调试界面中显示的服务器模组名称。",
|
||||
"luminol.misc.server_mod_name.vanilla_spoof.comment": "忽略任何插件的修改以及此配置块中设置的服务器模组名称,\n仅强制发送原版品牌名称",
|
||||
"luminol.misc.username_checks.allow_old_player_join.comment": "用户名正则表达式变更后允许旧玩家加入服务器,\n即使他们的名称不符合新要求。",
|
||||
"luminol.misc.username_checks.enabled.comment": "决定是否启用用户名检查,\n如果你的玩家使用中文用户名,可以禁用它,\n但也要注意禁用它带来的安全影响",
|
||||
"luminol.misc.username_checks.enforce_skull_validation.comment": "强制头颅验证,防止带有无效名称的头颅导致客户端断开连接。",
|
||||
"luminol.misc.username_checks.username_check_regex.comment": "使用用户名正则表达式验证用户名,\n只允许正则中指定的字符。",
|
||||
"luminol.misc.verify_publickey_only_in_online_mode.comment": "仅在在线模式下验证公钥;在使用 MultiLogin 等带自定义认证服务器配置的插件时可能有用",
|
||||
"luminol.optimizations.cpu_affinity.enabled_for_tickregion.comment": "使用此项可以将 tick region scheduler 的线程(以下相同)固定到后续配置 tickregion_affinity 中列出的 CPU 核心,\n这对带有 P 核和 E 核的 CPU(如第 12/13/14 代 Intel Core CPU 等)很有用。",
|
||||
"luminol.optimizations.cpu_affinity.tickregion_affinity.comment": "你希望 tick region 线程绑定到的核心编号",
|
||||
"luminol.optimizations.lithium_sleeping_block_entity.enabled.comment": "使用来自锂的休眠方块实体优化;\n在 luminol 上,paper 的漏斗优化已被完全移除并替换为锂的优化,\n且默认开启",
|
||||
"luminol.optimizations.lobotomize_villager.check_interval.comment": "检查村民是否被简化 AI 的间隔(游戏刻)",
|
||||
"luminol.optimizations.lobotomize_villager.comment": "如果村民无法移动,则简化其 AI(不会禁用交易)",
|
||||
"luminol.optimizations.lobotomize_villager.wait_until_trade_locked.comment": "等到村民被交易过后再简化 AI",
|
||||
"luminol.optimizations.projectile.max-loads-per-projectile.comment": "控制一个弹射物在生命周期内最多能加载多少区块,超过后会被自动移除。",
|
||||
"luminol.optimizations.projectile.max-loads-per-tick.comment": "控制每 tick 允许由弹射物同步加载多少区块。",
|
||||
"luminol.optimizations.reduce_sensor_work.comment": "启用后,会降低视线缓存清理频率,并使用更快的附近实体比较。",
|
||||
"luminol.optimizations.reduce_sensor_work.enabled.comment": "每个实体丢弃缓存的间隔(游戏刻)",
|
||||
"luminol.optimizations.throttle_goal_selector_tick_in_inactive_tick.comment": "在实体非活动 tick 中限制 AI goal selector 的 tick。\n这可以提升几个百分点的性能,但会带来轻微玩法影响。",
|
||||
"luminol.optimizations.use_async_protocol_switching.enabled.comment": "为 MC 使用异步协议准备。\n警告:由于此优化改变了数据包顺序,可能与某些插件(ViaVersion 等)不兼容。",
|
||||
"luminol.optimizations.variable_entity_waking_up.entity_wakeup_duration_ratio_standard_deviation.comment": "如果此值设置为任何 > 0 的值,非活动实体的唤醒会分散在一段时间内,而不是大量实体同时唤醒。这会让实体感觉和行为更自然。\n此设置是不活动时长的变异系数,即 σ / μ(标准差与平均值的比值)。\n\n换句话说,此设置就是值 σ,使常规不活动时长乘以因子 normal_distribution(μ = 1, σ)。\n如果给定值 ≤ 0,则禁用可变实体唤醒。",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_leaves.comment": "禁用对 leaves 插件 folia-supported 的检查。\n注意:启用后将不提供支持。",
|
||||
"luminol.unsupported.disable_check_for_folia_supported.disable_for_paper.comment": "禁用对 spigot/bukkit/paper 插件 folia-supported 的检查。\n注意:启用后将不提供支持。"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user